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baa animal_sounds-38, (PropBank)
babble manner_speaking-37.3, sound_emission-43.2, (PropBank), (fn Make_noise), (fn Communication_manner), (Grouping)
babysit captain-29.8-1, caring-75.2-1, (PropBank)
back put_direction-9.4, run-51.3.2-2, (PropBank), (fn Self_motion), (Grouping)
back.n (Grouping)
back down withdraw-82-2
back off withdraw-82-2
back out withdraw-82-1, (fn Going_back_on_a_commitment)
backbite judgment-33.1, (PropBank)
backfill remedy-45.7
backfire (PropBank), (Grouping)
backflip (PropBank)
backing.n (Grouping)
backpack run-51.3.2, (PropBank)
backpedal (PropBank)
backslap (PropBank)
backtrack (PropBank)
badger bully-59.5, (PropBank), (fn Attempt_suasion), (fn Manipulate_into_doing)
badmouth judgment-33.1, (PropBank)
baffle amuse-31.1, (PropBank), (fn Experiencer_obj), (Grouping)
bag pocket-9.10, (PropBank), (fn Placing), (Grouping)
baidu (PropBank)
bail wipe_manner-10.4.1-1, (PropBank), (Grouping)
bait butter-9.9, compel-59.1, (PropBank), (Grouping)
bake build-26.1, cooking-45.3, preparing-26.3-1, (PropBank), (fn Cooking_creation), (fn Apply_heat), (fn Absorb_heat), (Grouping)
balance other_cos-45.4, spatial_configuration-47.6-1, (PropBank), (Grouping)
balance.n (Grouping)
balance sheet.n (Grouping)
balk flinch-40.5, (PropBank), (Grouping)
balkanize (PropBank)
ball knead-26.5, (PropBank)
ball up (fn Bungling)
ballet.n (Grouping)
balloon caused_calibratable_cos-45.6.2-1, vehicle-51.4.1, (PropBank), (fn Operate_vehicle), (fn Change_position_on_a_scale), (Grouping)
ballyhoo (PropBank)
bamboozle trick-59.2, (PropBank)
ban forbid-64.4-1, (PropBank), (fn Prohibiting), (Grouping)
ban.n (Grouping)
band shake-22.3-2, tape-22.4, (PropBank)
band together (fn Amalgamation), (fn Congregating)
bandage fill-9.8, (PropBank)
bandy (PropBank)
bang bump-18.4-1, funnel-9.3-1-1, hit-18.1, sound_emission-43.2, (PropBank), (fn Motion_noise), (fn Impact), (fn Cause_impact), (Grouping)
bang away work-73.2
banish banish-10.2, (PropBank), (Grouping)
banish-10.2 Agent, Destination, Source, Theme, cause, path_rel
bank pocket-9.10, rely-70, (PropBank), (Grouping)
bank.n (Grouping)
bank (on) (fn Reliance_on_expectation)
banker.n (Grouping)
banking.n (Grouping)
bankroll (PropBank)
bankrupt (PropBank)
bankruptcy.n (Grouping)
banquet dine-39.5, (PropBank)
banter correspond-36.1.1, (PropBank)
baptize dub-29.3, (PropBank), (fn Name_conferral), (fn Rite)
bar forbid-64.4-1, (PropBank), (Grouping)
bar.n (Grouping)
barb (PropBank)
barbecue cooking-45.3, preparing-26.3-2, (PropBank), (fn Apply_heat)
barbeque cooking-45.3, preparing-26.3-2, (PropBank)
bare crane-40.3.2, (PropBank), (fn Wearing), (Grouping)
barf breathe-40.1.2
bargain battle-36.4, correspond-36.1.1, rely-70, settle-36.1.2, (PropBank)
bargain.n (Grouping)
barge drive-11.5-1, (PropBank), (fn Self_motion), (fn Sending)
bark animal_sounds-38, hurt-40.8.3-2, manner_speaking-37.3, pit-10.7, (PropBank), (fn Make_noise), (fn Communication_noise), (Grouping)
barnstorm (PropBank)
barrack lodge-46, pocket-9.10, (PropBank), (Grouping)
barrel (PropBank)
barrel.n (Grouping)
barricade (PropBank)
barrier.n (Grouping)
barter exchange-13.6.1, (PropBank)
base base, base-97.1, (PropBank), (Grouping)
base-97.1 Agent, Theme, Source, cause, base
base.n (Grouping)
bash bump-18.4-1, hit-18.1, throw-17.1-1, (PropBank), (fn Cause_harm)
basis.n (Grouping)
bask marvel-31.3, (PropBank)
bastardize remedy-45.7
baste shake-22.3-2, spray-9.7-1, (PropBank), (Grouping)
bat crane-40.3.2, throw-17.1-1, (PropBank), (fn Body_movement), (Grouping)
bat.n (Grouping)
batch.n (Grouping)
bathe dress-41.1.1, fill-9.8-1, (PropBank), (fn Grooming), (Grouping)
batter hit-18.1-1, (PropBank), (fn Cause_harm), (fn Abusing), (Grouping)
battle battle-36.4-1, meet-36.3-2, (PropBank), (fn Hostile_encounter), (Grouping)
battle-36.4 Agent, Theme, Co_Agent, social_interaction, conflict, about, contact, manner
battle-36.4-1 social_interaction, conflict, about, contact, manner
battle.n (Grouping)
bawl manner_speaking-37.3, (PropBank), (fn Communication_noise)
bay animal_sounds-38, (PropBank)
bayonet (PropBank), (fn Cause_harm)
be representation-110.1, seem-109-1-1, (PropBank), (fn Performers_and_roles), (Grouping)
be like say-37.7
beach pocket-9.10, (PropBank)
beach.n (Grouping)
bead build-26.1, illustrate-25.3, substance_emission-43.4-1, (PropBank), (Grouping)
beam light_emission-43.1, nonverbal_expression-40.2, (PropBank), (Grouping)
bear admire-31.2, birth-28.2-1, support-15.3, (PropBank), (fn Path_shape), (fn Bringing), (fn Change_direction), (fn Birth), (Grouping)
bear.n (Grouping)
bear arms (fn Bearing_arms)
bear on relate-86.2-1
beard pit-10.7, (PropBank)
beat crane-40.3.2, hit-18.1-1, knead-26.5, shake-22.3-1-1, sound_emission-43.2, (PropBank), (fn Cause_harm), (Grouping)
beat-vpc (Grouping)
beat.n (Grouping)
beat up (fn Cause_harm)
beatify (PropBank)
beautify other_cos-45.4, (PropBank)
beckon wink-40.3.1, (PropBank), (fn Gesture), (Grouping)
becloud (fn Eclipse)
become become-109.1-1-1, (PropBank), (fn Becoming), (Grouping)
become-109.1 Patient, Result, path_rel
become-109.1-1 path_rel
become-109.1-1-1 path_rel
bed pocket-9.10, (PropBank), (Grouping)
bedeck (PropBank)
bedevil (PropBank)
bedew remedy-45.7, (PropBank)
beef (PropBank), (Grouping)
beep sound_emission-43.2, (PropBank), (fn Make_noise)
beer.n (Grouping)
beetle (PropBank), (Grouping)
befall occur-48.3-1, (PropBank), (fn Catastrophe), (Grouping)
befit (PropBank)
befog (fn Eclipse)
befriend conspire-71, (PropBank), (fn Personal_relationship), (fn Forming_relationships)
befuddle amuse-31.1, (PropBank)
beg beg-58.2-1-1, (PropBank), (fn Attempt_suasion), (fn Request), (Grouping)
beg-58.2 Agent, Patient, Result, urge, authority_relationship
beg-58.2-1 urge, authority_relationship
beg-58.2-1-1 urge, authority_relationship
beget birth-28.2-1, engender-27.1, (PropBank), (fn Birth)
beggar orphan-29.7
begin begin, begin-55.1-1-1, terminus-47.9, (PropBank), (fn Process_start), (fn Activity_start), (Grouping)
begin-55.1 Agent, Theme, Instrument, begin, cause
begin-55.1-1 begin, cause
begin-55.1-1-1 begin, utilize, cause
beginning.n (Grouping)
begrudge (PropBank)
beguile amuse-31.1, (PropBank), (fn Experiencer_obj)
behave masquerade-29.6, masquerade-29.6-1, (PropBank), (fn Conduct), (Grouping)
behaviour.n (Grouping)
behead poison-42.2, (PropBank), (fn Killing)
behold sight-30.2, (PropBank)
behoove (PropBank), (fn Being_obligatory)
being.n (Grouping)
being dressed-41.3.3 Theme, Agent, path_rel, wear
belay (PropBank)
belch hiccup-40.1.1, substance_emission-43.4-1, (PropBank), (fn Excreting)
beleaguer (PropBank)
belie (PropBank)
belief.n (Grouping)
believe believe, admire-31.2, conjecture-29.5-1, (PropBank), (fn Religious_belief), (fn Trust), (fn Awareness), (fn Opinion), (fn Certainty), (Grouping)
belittle judgment-33.1-1, (PropBank), (fn Judgment_communication), (Grouping)
bellow animal_sounds-38, manner_speaking-37.3, sound_emission-43.2, (PropBank), (fn Make_noise), (fn Communication_noise)
belly (PropBank)
belly-ache (fn Complaining)
belly-flop (PropBank)
bellyache complain-37.8
bellyflop (PropBank)
belong attend-107.4-2, (PropBank), (fn Membership), (fn Possession), (Grouping)
belt performance-26.7, spank-18.3, tape-22.4, (PropBank), (fn Cause_harm), (Grouping)
bemoan (PropBank)
ben.n (Grouping)
bench pocket-9.10, (PropBank)
bench.n (Grouping)
bend assuming_position-50, bend-45.2, knead-26.5, meander-47.7-1, spatial_configuration-47.6-1, (PropBank), (fn Posture), (fn Path_shape), (fn Body_movement), (fn Reshaping), (fn Change_posture), (Grouping)
bend-45.2 Result, Instrument, Agent, Patient, path_rel, cause, contact, physical_form, utilize
bend.n (Grouping)
beneficiary Beneficiary
benefit benefit, benefit-72.2, (PropBank), (Grouping)
benefit-72.2 Beneficiary, Causer, cause, benefit
benefit.n (Grouping)
bequeath future_having-13.3-1, (PropBank), (fn Giving)
berate judgment-33.1-1, (PropBank), (fn Judgment_direct_address)
bereave deprive-10.6.2, (PropBank)
berlin.n (Grouping)
berry berry-13.7, (PropBank)
berry-13.7 Agent, transfer, path_rel, cause, equals
berth pocket-9.10-1, (PropBank)
beseech (PropBank), (fn Request)
beset (PropBank)
besiege (PropBank)
besmirch (PropBank)
best (PropBank), (Grouping)
bestow (PropBank), (fn Placing), (Grouping)
bestrew fill-9.8, (PropBank)
bestride contiguous_location-47.8, (PropBank)
bet bill-54.5, rely-70, risk-94, (PropBank), (Grouping)
bet.n (Grouping)
bethink oneself (fn Memory)
betide (fn Catastrophe)
betoken (fn Omen)
betray (PropBank), (Grouping)
betroth contribute-13.2, (PropBank), (fn Forming_relationships)
better exceed-90, (PropBank), (fn Required_event), (fn Surpassing)
bewail admire-31.2, (PropBank)
beware marvel-31.3, (PropBank)
bewilder amuse-31.1, (PropBank), (fn Experiencer_obj)
bewitch amuse-31.1, lure-59.3, (PropBank), (fn Experiencer_obj), (Grouping)
bias addict-96, (PropBank), (fn Partiality)
bias.n (Grouping)
bicker battle-36.4, (PropBank), (fn Quarreling)
bicycle vehicle-51.4.1-1, (PropBank), (fn Operate_vehicle)
bicycle.n (Grouping)
bid (PropBank), (Grouping)
bid.n (Grouping)
bidding.n (Grouping)
bide (PropBank)
biff spank-18.3, (PropBank), (fn Cause_harm)
bifurcate other_cos-45.4, (PropBank)
bike drive-11.5, vehicle-51.4.1-1, (PropBank), (fn Operate_vehicle), (fn Bringing)
bilk (PropBank)
bill bill-54.5, characterize-29.2, (PropBank), (fn Commerce_collect), (Grouping)
bill-54.5 Agent, Asset, Recipient, financial_relationship
bill.n (Grouping)
billabong.n (Grouping)
billet pocket-9.10, (PropBank), (fn Placing)
billow entity_specific_modes_being-47.2, (PropBank)
bin pocket-9.10, (PropBank), (fn Placing)
bind fill-9.8-1, shake-22.3-2-1, (PropBank), (fn Imposing_obligation), (fn Attaching), (fn Inchoative_attaching), (Grouping)
bind.n (Grouping)
biodiversity.n (Grouping)
biopsy (PropBank)
birch spank-18.3, (PropBank)
birdnest berry-13.7, (PropBank)
birth birth-28.2-1, (PropBank), (fn Birth)
birth-28.2 Patient, Agent, alive, cause
birth-28.2-1 alive, cause
birth.n (Grouping)
bisect other_cos-45.4, (PropBank), (fn Separation)
bitch complain-37.8, (PropBank), (fn Complaining), (Grouping)
bite hurt-40.8.3-2, swat-18.2, (PropBank), (Grouping)
bite.n (Grouping)
bivouac lodge-46, (PropBank), (fn Residence)
blab say-37.7-1-1, (PropBank)
blabber say-37.7-1, (PropBank)
black butter-9.9, (PropBank)
black out change_bodily_state-40.8.4, (fn Fall_asleep)
blackberry berry-13.7, (PropBank)
blacken other_cos-45.4, (PropBank)
blacklist (PropBank)
blackmail trick-59.2, (PropBank), (fn Manipulate_into_doing)
blacktop fill-9.8, (PropBank)
blame judgment-33.1, (PropBank), (fn Judgment_communication), (fn Judgment), (Grouping)
blame.n (Grouping)
blanch change_bodily_state-40.8.4, cooking-45.3, (PropBank), (fn Apply_heat)
blank.n (Grouping)
blanket butter-9.9, contiguous_location-47.8, fill-9.8-1, (PropBank), (fn Adorning)
blare manner_speaking-37.3, sound_emission-43.2, (PropBank), (fn Make_noise), (fn Cause_to_make_noise), (Grouping)
blaspheme judgment-33.1, (PropBank)
blast hit-18.1, remedy-45.7, sound_emission-43.2, (PropBank), (fn Make_noise), (fn Judgment_communication), (fn Cause_to_make_noise), (fn Sound_movement), (Grouping)
blast.n (Grouping)
blat animal_sounds-38, sound_emission-43.2, (PropBank)
blaze light_emission-43.1, (PropBank), (Grouping)
bleach other_cos-45.4, (PropBank)
bleat animal_sounds-38, manner_speaking-37.3, (PropBank), (fn Make_noise), (fn Communication_noise)
bleed breathe-40.1.2, cheat-10.6.1-1-1, marvel-31.3, rob-10.6.4, steal-10.5, substance_emission-43.4-1-1, (PropBank), (Grouping)
blemish remedy-45.7, (PropBank)
blemish.n (Grouping)
blench change_bodily_state-40.8.4
blend mix-22.1-1-1, preparing-26.3-1, (PropBank), (fn Cause_to_amalgamate), (fn Amalgamation), (Grouping)
bless judgment-33.1-1, (PropBank), (fn Rite), (Grouping)
blight destroy-44, (PropBank)
blind (PropBank), (Grouping)
blindfold butter-9.9, (PropBank)
blink hiccup-40.1.1, light_emission-43.1, wink-40.3.1, (PropBank), (fn Body_movement), (Grouping)
blip (PropBank)
blister entity_specific_cos-45.5, (PropBank), (Grouping)
blitz destroy-44, (PropBank)
bloat (PropBank)
bloc.n (Grouping)
block concealment-16, fill-9.8-1, forbid-64.4-1, (PropBank), (fn Eclipse), (Grouping)
block.n (Grouping)
blockade fill-9.8, (PropBank), (Grouping)
blockage.n (Grouping)
blog (PropBank)
blood (PropBank)
blood pressure.n (Grouping)
bloody remedy-45.7, (PropBank)
bloom entity_specific_cos-45.5, entity_specific_modes_being-47.2, (PropBank)
blossom entity_specific_cos-45.5, entity_specific_modes_being-47.2, (PropBank)
blot fill-9.8, (PropBank)
blot out (fn Eclipse)
blow build-26.1, crane-40.3.2, split-23.2, weather-57, (PropBank), (fn Breathing), (fn Bungling), (fn Motion), (Grouping)
blow.n (Grouping)
blow cool (fn Losing_it)
blow it (fn Bungling)
blow up (fn Cause_expansion)
blubber manner_speaking-37.3, nonverbal_expression-40.2, (PropBank)
bludgeon spank-18.3, (PropBank), (fn Cause_harm)
bludgeon.n (Grouping)
blueprint.n (Grouping)
bluff trick-59.2, (PropBank)
blunder (PropBank)
blunt other_cos-45.4, (PropBank), (fn Cause_to_be_sharp), (Grouping)
blur other_cos-45.4, (PropBank), (Grouping)
blurt say-37.7-1-1, (PropBank)
blush hiccup-40.1.1, (PropBank)
bluster manner_speaking-37.3, (PropBank), (fn Communication_manner), (Grouping)
board butter-9.9, lodge-46, (PropBank), (fn Board_vehicle), (Grouping)
board.n (Grouping)
boast complain-37.8, (PropBank), (fn Bragging), (Grouping)
boat vehicle-51.4.1, (PropBank), (fn Operate_vehicle)
bob braid-41.2.2, curtsey-40.3.3, modes_of_being_with_motion-47.3, (PropBank), (fn Body_movement), (Grouping)
bobsled vehicle-51.4.1, (PropBank)
bode (PropBank), (fn Omen)
body.n (Grouping)
body internal motion-49.1 Agent, Patient, body_motion
body internal states-40.6 Experiencer, Stimulus, path_rel, body_reflex, involuntary, in_reaction_to
body motion body_motion
body motion-49.2 Goal, Agent, Theme, Path, cause, body_motion, path_rel
body motion-49.2-1 cause, body_motion, path_rel
body motion-49.2-1-1 cause, body_motion, path_rel
body process body_process
body reflex body_reflex
body weight.n (Grouping)
bog (PropBank)
boggle amuse-31.1, (PropBank), (fn Experiencer_obj), (Grouping)
boil cooking-45.3, preparing-26.3-2, (PropBank), (fn Cause_harm), (fn Apply_heat), (fn Emotion_heat), (fn Absorb_heat), (Grouping)
boil.n (Grouping)
boil down transfer_mesg-37.1.1, (fn Summarizing)
bollix (fn Bungling)
bollix up (fn Bungling)
bolshevize other_cos-45.4, (PropBank)
bolster support-15.3-1, (PropBank), (Grouping)
bolt escape-51.1-1, gobble-39.3-1, run-51.3.2, tape-22.4, (PropBank), (fn Quitting_a_place), (fn Fleeing), (fn Departing), (Grouping)
bomb attack-60.1, (PropBank), (fn Attack), (Grouping)
bomb.n (Grouping)
bombard attack-60.1, fill-9.8, pelt-17.2, (PropBank), (Grouping)
bomber.n (Grouping)
bond shake-22.3-2-1, tape-22.4, (PropBank), (fn Attaching), (Grouping)
bond.n (Grouping)
bone pit-10.7, (PropBank), (fn Emptying)
bonk spank-18.3, (PropBank)
boo (PropBank), (fn Judgment)
boogie waltz-51.5, (PropBank)
book get-13.5.1, prosecute-33.2, (PropBank), (fn Arrest), (Grouping)
book.n (Grouping)
boom animal_sounds-38, manner_speaking-37.3, sound_emission-43.2, (PropBank), (fn Make_noise), (Grouping)
boost promote-102, support-15.3-1, (PropBank), (Grouping)
boost.n (Grouping)
boot banish-10.2, throw-17.1-1, (PropBank), (Grouping)
boot.n (Grouping)
bootleg (PropBank)
booze (PropBank)
bop hit-18.1, waltz-51.5, (PropBank), (fn Self_motion)
border contiguous_location-47.8, (PropBank), (fn Locative_relation), (Grouping)
border.n (Grouping)
bore amuse-31.1, carve-21.2-2, rummage-35.5, (PropBank), (fn Experiencer_obj)
born (fn Being_born)
borrow obtain-13.5.2, (PropBank), (Grouping)
boss captain-29.8-1, supervision-95.2.2, (PropBank)
botch remedy-45.7, (PropBank), (fn Bungling)
botch up (fn Bungling)
bother amuse-31.1, marvel-31.3, pain-40.8.1, (PropBank), (Grouping)
bother.n (Grouping)
bottle pocket-9.10, (PropBank), (fn Placing), (Grouping)
bottlefeed feeding-39.7, (PropBank)
bottleneck (PropBank)
bottom (PropBank)
bounce roll-51.3.1, run-51.3.2-2, slide-11.2-1, (PropBank), (Grouping)
bounce.n (Grouping)
bound contiguous_location-47.8, run-51.3.2, (PropBank), (fn Self_motion), (Grouping)
bound.n (Grouping)
boundary.n (Grouping)
bounty.n (Grouping)
bout.n (Grouping)
bow acquiesce-95.1, assuming_position-50, curtsey-40.3.3, modes_of_being_with_motion-47.3, spatial_configuration-47.6, (PropBank), (Grouping)
bow out withdraw-82-1
bowdlerize remedy-45.7
bowl run-51.3.2-2, (PropBank), (Grouping)
box battle-36.4-1, meet-36.3-2, pocket-9.10, (PropBank), (fn Placing), (Grouping)
box.n (Grouping)
boycott avoid-52, (PropBank)
brace (PropBank), (Grouping)
bracket classify-29.10, contiguous_location-47.8, tape-22.4, (PropBank)
brag complain-37.8, (PropBank), (fn Bragging)
braid braid-41.2.2, (PropBank), (fn Rope_manipulation)
braid-41.2.2 Patient, Agent, path_rel, take_care_of
brain spank-18.3, (PropBank)
brainwash (PropBank), (Grouping)
braise cooking-45.3, (PropBank), (fn Apply_heat)
brake (PropBank), (Grouping)
branch differ-23.4, (PropBank)
branch.n (Grouping)
brand dub-29.3, illustrate-25.3, (PropBank), (fn Labeling), (Grouping)
brand.n (Grouping)
brandish (PropBank)
brave confront-98, (PropBank)
brawl battle-36.4, (PropBank), (fn Hostile_encounter)
bray animal_sounds-38, manner_speaking-37.3, (PropBank), (fn Make_noise), (fn Communication_noise)
brazen (PropBank)
breach (PropBank), (fn Compliance), (Grouping)
bread butter-9.9, (PropBank)
break appear-48.1.1, break-45.1, free-10.6.3, free-80, hurt-40.8.3-1-1, split-23.2, (PropBank), (fn Cause_harm), (fn Compliance), (fn Experience_bodily_harm), (fn Cause_to_fragment), (fn Render_nonfunctional), (Grouping)
break-45.1 Result, Instrument, Agent, Patient, path_rel, contact, degradation_material_integrity, physical_form, cause, utilize
break-vpc (Grouping)
break.n (Grouping)
break apart break-45.1, (fn Cause_to_fragment)
break down break-45.1, break_down-45.8, (fn Cause_to_fragment)
break down-45.8 Patient, degradation_material_integrity
break out (fn Process_start)
break up break-45.1, (fn Cause_to_fragment)
breakdown.n (Grouping)
breakfast dine-39.5, (PropBank), (fn Ingestion)
breakthrough (PropBank)
breakthrough.n (Grouping)
breast confront-98, reach-51.8, (PropBank), (Grouping)
breastfeed feeding-39.7, (PropBank)
breath.n (Grouping)
breathe breathe-40.1.2-1, (PropBank), (fn Breathing), (Grouping)
breathe-40.1.2 Theme, Agent, Destination, body_process, emit, path_rel, equals
breathe-40.1.2-1 body_process, emit
breathe fresh life (fn Rejuvenation)
breathe new life (fn Rejuvenation)
breed (PropBank), (Grouping)
breed.n (Grouping)
breeze run-51.3.2
brew preparing-26.3-1, (PropBank), (Grouping)
bribe compel-59.1, (PropBank), (Grouping)
brick butter-9.9, (PropBank)
bridge contiguous_location-47.8, (PropBank), (Grouping)
bridge.n (Grouping)
bridle butter-9.9, (PropBank)
brief advise-37.9, (PropBank)
brigade (Grouping)
brighten other_cos-45.4, (PropBank)
brim (PropBank)
bring bring-11.3-1, earn-54.6, engender-27.1, establish-55.5, urge-58.1, (PropBank), (fn Causation), (fn Bringing), (Grouping)
bring-11.3 Theme, Agent, Initial_Location, Instrument, Destination, motion, path_rel, equals, cause
bring-11.3-1 Destination, motion, cause, together, direction, path_rel
bring-off complete-55.2
bring-out remedy-45.7
bring-up remedy-45.7
bring about engender-27.1, establish-55.5-1, (fn Causation), (fn Accomplishment), (fn Cause_to_start)
bring forth birth-28.2-1, (fn Birth)
bring in earn-54.6
bring on (fn Causation)
bring to mind (fn Evoking)
bring together (fn Cause_to_amalgamate), (fn Gathering_up)
bristle bulge-47.5.3, entity_specific_modes_being-47.2, (PropBank), (Grouping)
broach (PropBank)
broadcast instr_communication-37.4.1, (PropBank), (Grouping)
broadcast.n (Grouping)
broaden other_cos-45.4, (PropBank), (Grouping)
brocade (PropBank)
broil cooking-45.3, preparing-26.3-2, (PropBank), (fn Apply_heat), (Grouping)
broker (PropBank), (Grouping)
broker.n (Grouping)
brokerage.n (Grouping)
bronze butter-9.9, (PropBank)
brood focus-87.1-1, (PropBank), (fn Cogitation)
brook (PropBank)
browbeat amuse-31.1, (PropBank)
brown cooking-45.3, (PropBank), (fn Apply_heat), (Grouping)
browse (PropBank), (Grouping)
bruise carve-21.2-1, hurt-40.8.3-2, (PropBank), (fn Experience_bodily_harm), (fn Cause_harm)
brunch dine-39.5, (PropBank)
brush braid-41.2.2, bump-18.4-1, floss-41.2.1, spray-9.7-1, wipe_instr-10.4.2-1, (PropBank), (fn Impact), (fn Placing), (fn Filling), (Grouping)
brush ((hair)) (fn Grooming)
brush ((teeth)) (fn Grooming)
brutalize (PropBank)
bubble sound_emission-43.2, substance_emission-43.4-1, (PropBank), (fn Fluidic_motion), (Grouping)
buck body_internal_motion-49.1, (PropBank), (Grouping)
bucket weather-57
buckle tape-22.4, (PropBank), (fn Closure), (Grouping)
bud entity_specific_cos-45.5, (PropBank)
budge (PropBank), (Grouping)
budget (PropBank)
budget.n (Grouping)
buff wipe_manner-10.4.1, (PropBank)
buffer (PropBank)
buffet pelt-17.2, (PropBank), (fn Cause_harm)
bug amuse-31.1, (PropBank), (Grouping)
build base-97.1, build-26.1-1, calibratable_cos-45.6.1, (PropBank), (fn Building), (Grouping)
build-26.1 Agent, Product, Material, Asset, Beneficiary, path_rel, exist, made_of, cause, benefit, cost
build-26.1-1 path_rel, exist, made_of, cause, cost, benefit
build-in put-9.1-1
build-up caused_calibratable_cos-45.6.2-1
building.n (Grouping)
bulge bulge-47.5.3, entity_specific_modes_being-47.2, (PropBank), (Grouping)
bulge-47.5.3 Location, Theme, filled_with
bulk (PropBank)
bull (PropBank), (Grouping)
bulldoze (PropBank)
bullet poison-42.2, (PropBank)
bullock bully-59.5, (PropBank)
bullpen.n (Grouping)
bullshit trick-59.2, (PropBank), (fn Prevarication)
bully bully-59.5, captain-29.8-1, (PropBank), (fn Manipulate_into_doing), (Grouping)
bully-59.5 Agent, Patient, Result, cause, social_interaction, act, manner, emotional_state
bumble (PropBank), (fn Bungling)
bump bump-18.4-1, hit-18.1-1, hurt-40.8.3-2, (PropBank), (fn Impact), (Grouping)
bump-18.4 Location, Theme, manner, contact
bump-18.4-1 manner, contact
bunch (PropBank)
bundle shake-22.3-2-1, (PropBank), (Grouping)
bungle remedy-45.7, (PropBank), (fn Bungling)
bunk lodge-46, (PropBank)
bunker (Grouping)
bunt throw-17.1-1, (PropBank)
buoy support-15.3-1, (PropBank), (Grouping)
burble manner_speaking-37.3, sound_emission-43.2, (PropBank), (fn Make_noise), (fn Communication_noise)
burden equip-13.4.2-1-1, (PropBank)
burden.n (Grouping)
burgeon entity_specific_cos-45.5, (PropBank)
burglarize (PropBank)
burgle deprive-10.6.2, (PropBank)
burl pit-10.7, (PropBank)
burn entity_specific_cos-45.5, entity_specific_modes_being-47.2, hurt-40.8.3-2, light_emission-43.1, other_cos-45.4, pain-40.8.1, tingle-40.8.2, (PropBank), (fn Perception_body), (fn Cause_harm), (fn Experience_bodily_harm), (fn Emotion_heat), (Grouping)
burn.n (Grouping)
burnish (PropBank)
burp hiccup-40.1.1, (PropBank), (fn Excreting)
burr sound_emission-43.2, (PropBank)
burrow rummage-35.5, (PropBank), (fn Self_motion)
burst appear-48.1.1, other_cos-45.4, (PropBank), (Grouping)
bury put-9.1-1, (PropBank), (Grouping)
bus drive-11.5-1, vehicle-51.4.1, (PropBank)
bus.n (Grouping)
bushwhack murder-42.1, (PropBank), (Grouping)
business.n (Grouping)
businessman.n (Grouping)
bust prosecute-33.2, (PropBank), (fn Arrest), (Grouping)
bust out (fn Escaping)
bustle run-51.3.2, swarm-47.5.1-1, (PropBank), (fn Self_motion)
butcher captain-29.8, murder-42.1, (PropBank), (fn Killing)
butler captain-29.8-1, (PropBank)
butt bump-18.4-1, hit-18.1-1, (PropBank), (fn Cause_harm), (Grouping)
butter butter-9.9, (PropBank), (fn Filling)
butter-9.9 Theme, Destination, Agent, Initial_Location, motion, path_rel, cause
button tape-22.4, (PropBank), (fn Closure)
button lip (fn Become_silent)
buttonhole butter-9.9, (PropBank)
buttress support-15.3-1, (PropBank)
buy accept-77.1, get-13.5.1, invest-13.5.4, (PropBank), (fn Commerce_buy), (Grouping)
buy the farm die-42.4
buzz animal_sounds-38, bulge-47.5.3, initiate_communication-37.4.2, sound_emission-43.2, (PropBank), (fn Motion_noise), (Grouping)
by-elect (PropBank)
bypass (PropBank)
Total verbs represented for this letter: 544
 
VerbNet class names for this letter
 banish-10.2
 base-97.1
 battle-36.4
 become-109.1
 beg-58.2
 begin-55.1
 being_dressed-41.3.3
 bend-45.2
 benefit-72.2
 berry-13.7
 bill-54.5
 birth-28.2
 body_internal_motion-49.1
 body_internal_states-40.6
 body_motion-49.2
 braid-41.2.2
 break-45.1
 break_down-45.8
 breathe-40.1.2
 bring-11.3
 build-26.1
 bulge-47.5.3
 bully-59.5
 bump-18.4
 butter-9.9
Total classes represented for this letter: 25


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This page generated on 2018.6.15 at 7:55 PM.
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