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No Comments build-26.1
Members: 34, Frames: 12
 
Class Hierarchy
build-26.1
    build-26.1-1

Members Key
arrange (fn 7, 4; wn 1, 5, 6; g 1)
assemble (fn 1, 3; wn 1; g 1)
bake (fn 6; wn 2; g 1)
bead (wn 2, 3; g 2)
blow (wn 6; g 7)
cast (fn 11; wn 7; g 2)
chisel (wn 3)
churn (wn 1)
compile (wn 2; g 1)
cook (fn 9, 2, 6; wn 1, 2, 3, 5; g 1, 2)
crochet (wn 1)
develop (fn 12; wn 1, 12, 15; g 1, 2, 3)
embroider (wn 1)
erect (fn 1; g 1)
fashion (fn 1; wn 1; g 1)
fold (fn 10; wn 1; g 1)
forge (wn 1, 6, 7; g 1)
formulate (g 3)
grind (g 5)
grow (fn 8, 13; wn 4, 7; g 2)
hack (wn 1; g 1)
hammer (wn 2; g 2)
knit (wn 1; g 1)
mold (wn 1, 3, 4)
pound
reassemble (wn 1)
refashion (wn 1)
roll (fn 10; wn 8; g 2)
sculpture
sew (wn 2; g 2)
spin (fn 5; wn 5, 6; g 2)
stitch (wn 1)
weave (wn 2; g 2)
whittle (wn 1)
 
 

Roles Reference

Frames Reference Key
NP V NP
   example "Martha carves toys."
   syntax Agent V Product
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E)
NP V
   example "Martha carves."
   syntax Agent V
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E)
NP V NP.product PP.material
   example "Martha carved a toy out of a piece of wood."
   syntax Agent V Product {from out_of} Material
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E)
NP V NP.material PP.product
   example "Martha carved the piece of wood into a toy."
   syntax Agent V Material {into} Product
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E)
NP V NP PP.beneficiary
   example "Martha carved a toy for the baby."
   syntax Agent V Product {for} Beneficiary
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary)
NP V NP.beneficiary NP PP
   example "Martha carved the baby a toy out of a piece of wood."
   syntax Agent V Beneficiary Product {from out_of} Material
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary)
NP V NP PP.material PP.beneficiary
   example "Martha carved a toy out of a piece of wood for the baby."
   syntax Agent V Product {from out_of} Material {for} Beneficiary
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary)
NP V NP PP.beneficiary
   example "Martha carved a piece of wood for the baby."
   syntax Agent V Material {for} Beneficiary
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary)
NP V NP PP.product PP.beneficiary
   example "Martha carved a piece of wood into a toy for the baby."
   syntax Agent V Material {into} Product {for} Beneficiary
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary)
NP.material V NP
   example "This wood carved beautiful toys."
   syntax Material V Product
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E)
NP V NP NP PP.asset
   example "The contractor will build you a house for $100,000."
   syntax Agent V Beneficiary Product {for} Asset
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary) cost(E, Asset)
NP V NP PP.material PP.asset
   example "Martha will carve a toy out of a piece of wood for $50."
   syntax Agent V Product {from out_of} Material {for} Asset
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) cost(E, Asset)

 
No Comments build-26.1-1
Members: 7, Frames: 5

Members Key
build (fn 1; wn 1; g 1)
carve (fn 6; wn 1; g 1)
cut (wn 7, 22; g 3)
make (fn 1, 3, 4, 2, 7; wn 6, 11, 12, 17, 39, 30, 31, 38; g 2, 6, 8, 9, 11, 13)
remake (wn 1)
sculpt (wn 1, 2)
shape (fn 5; wn 2, 3; g 1)
 
 
 
 
 
 
 
 
 
 
 
 
 

Roles Reference
    no roles

Frames Reference Key
NP V NP P.asset
   example "The contractor builds houses for $100,000."
   syntax Agent V Product {for} Asset
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) cost(E, Asset)
NP.asset V NP
   example "$100,000 builds a house."
   syntax Asset V Product
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) cost(E, Asset)
NP.asset V NP NP
   example "$100,000 will build you a house."
   syntax Asset V Beneficiary Product
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary) cost(E, Asset)
NP.asset V PP
   example "$100,000 builds a house out of sticks."
   syntax Asset V Product {from out_of} Material
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) cost(E, Asset)
NP.asset V NP PP
   example "$100,000 builds you a house out of sticks."
   syntax Asset V Beneficiary Product {from out_of} Material
   semantics path_rel(start(E), Initial_State, Material, ch_of_state, prep) path_rel(result(E), Product, Material, ch_of_state, prep) ¬exist(start(E), Product) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E) benefit(E, Beneficiary) cost(E, Asset)

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This page generated on 2018.6.15 at 7:55 PM.
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