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No Comments run-51.3.2
Members: 97, Frames: 5
 
Class Hierarchy
run-51.3.2
    run-51.3.2-1
    run-51.3.2-2
        run-51.3.2-2-1

Members Key
amble (fn 2; wn 1; g 1)
ambulate (wn 1; g 1)
backpack (wn 1)
bolt (fn 6, 9; wn 4; g 1)
bound (fn 2; wn 1; g 1)
breeze
bustle (wn 1)
caper (wn 1)
carom (wn 1, 2)
cavort (wn 1)
charge (fn 10; wn 1, 4; g 5)
chunter
clamber (fn 2; wn 1; g 1)
climb (fn 11, 8, 2, 2; wn 1, 2; g 1, 3)
clump (fn 12, 12; wn 3; g 3)
crawl (fn 2; wn 1; g 1)
creep (fn 2; wn 1, 2; g 1)
dodder (wn 1)
falter (wn 2, 3; g 1)
flit (wn 1)
flounce (wn 1)
frolic (wn 1)
gallivant (wn 1)
gambol (wn 1)
ghost (wn 1; g 1)
globetrot
goose_step (wn 1)
hike (fn 2; wn 2; g 1)
hitchhike (wn 1)
hopscotch
jounce
limp (wn 1, 2)
lollop (wn 1)
lumber (wn 1)
lurch (fn 2; wn 1, 2, 3; g 1, 2)
meander (wn 1)
mince (fn 2; wn 2; g 2)
mosey (wn 1)
nip
pace (wn 1, 2)
pootle
pounce (wn 1)
pussyfoot
roar
romp (wn 1, 2)
sashay (wn 1, 2)
saunter (wn 1)
scamper (wn 1)
scram (wn 1)
scramble (fn 2; wn 1, 2; g 1)
scud (wn 1)
scurry (wn 1)
scutter
scuttle (fn 2; wn 1; g 2)
seesaw
shamble (wn 1)
shuffle (fn 4, 2; wn 1; g 1)
sidle (wn 1, 2)
skedaddle (wn 1)
skid
skulk (wn 3)
sleepwalk (wn 1)
slink (wn 1)
slither (wn 1)
slog (fn 2; wn 2)
slouch (wn 2)
somersault (wn 1)
spring (fn 2; wn 1; g 2)
sprint (wn 1)
stagger (fn 2; wn 1, 2; g 1)
step (fn 7, 2; g 1)
stomp (wn 1)
stray (wn 1, 2; g 1)
streak (wn 1, 2; g 1, 2)
stumble (fn 2; wn 1, 2; g 1)
stump (wn 2; g 2)
swag (wn 2; g 2)
swagger (fn 2; wn 1)
swan
swerve
tear (wn 3; g 2)
tiptoe (wn 1)
toddle (wn 1)
toil
tootle
totter (wn 1, 2, 3)
tread (fn 2; wn 2; g 1)
troop (wn 2)
trundle (wn 1)
waddle (wn 1)
weave (fn 5, 13)
wend
whiz
worm (wn 1)
yaw (wn 2, 3; g 2)
zigzag (wn 1)
zoom (wn 1; g 1)
 
 
 

Roles Reference

Frames Reference Key
NP V
   example "The horse jumped."
   syntax Theme V
   semantics motion(during(E), Theme)
NP V PP.location
   example "The horse jumped over the fence."
   syntax Theme V {{+spatial}} Trajectory
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)
There V PP NP
   example "There jumped out of the box a little white rabbit."
   syntax (there) V {{+path}} Initial_Location [+concrete] Theme <-definite>
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)
There V NP PP
   example "There jumped a little white rabbit out of the box."
   syntax (there) V Theme <-definite> {{+path}} Initial_Location
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)
PP.location V NP
   example "Out of the box jumped a little white rabbit."
   syntax {{+path}} Initial_Location V Theme
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep)

 
No Comments run-51.3.2-1
Members: 23, Frames: 1

Members Key
hop (fn 1, 1; wn 1, 2, 5, 6; g 1, 2)
journey (wn 1, 2)
leap (fn 3; wn 1, 4; g 1, 2)
pad (fn 1; wn 2; g 2)
perambulate (wn 2)
plod (wn 1)
prowl (wn 1)
ramble (wn 2; g 2)
roam (wn 1)
rove (wn 1)
stride (fn 1; wn 1, 2; g 1)
stroll (wn 1)
sweep (wn 2, 9; g 1)
swim (fn 1; wn 1; g 1)
traipse (wn 1)
tramp (fn 1; wn 1, 2, 3, 4)
travel (fn 2; wn 1, 4; g 1, 2)
trek (wn 1)
trudge (wn 1)
vault (wn 1, 2)
wade (wn 1)
wander (fn 1; wn 1, 3; g 1)
wing (wn 1)
 

Roles Reference
    no roles

Frames Reference Key
NP V NP
   example "The horse traveled the stream."
   syntax Theme V Trajectory [+concrete]
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)

 
No Comments run-51.3.2-2
Members: 30, Frames: 5

Members Key
back (fn 4; wn 2)
bounce (wn 1, 2, 3; g 1, 6)
bowl (wn 1; g 3)
canter (wn 1, 2, 3; g 1)
coast (wn 1)
dart (wn 1, 2; g 1)
dash (wn 1; g 1)
drift (wn 1, 2, 6, 7, 8; g 1, 2, 4)
float (fn 1; wn 1, 2; g 1)
gallop (wn 1, 2, 3; g 1)
glide (wn 1, 3; g 1)
hasten (fn 4; wn 1, 2; g 1)
hobble (fn 4; wn 1; g 1)
hurry (fn 4; wn 1; g 1)
hurtle (wn 1, 2, 3)
inch (wn 1; g 1)
lope (wn 1)
prance (wn 1)
race (wn 1, 4; g 1)
roll (fn 6, 2, 3, 1; wn 1, 9; g 1)
scoot (wn 1)
skip (fn 4; wn 3, 6; g 2)
skitter (wn 1, 2, 3; g 1)
slide (fn 2, 2, 1, 1; wn 1, 2, 3; g 1, 2)
sneak (fn 4; wn 1; g 1)
speed (wn 1, 2, 5; g 1, 2)
strut (wn 1)
tack (fn 5, 4; wn 2; g 3)
trip (fn 4; wn 1, 2; g 1)
trot (fn 4; wn 1, 2, 3; g 1)
 
 

Roles Reference

Frames Reference Key
NP V NP PP.location
   example "Tom jumped the horse over the fence."
   syntax Agent V Theme {{+spatial}} Trajectory
   semantics motion(during(E0), Theme) path_rel(start(E0), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E0), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E0), Theme, Destination, ch_of_loc, prep) cause(Agent, E0) equals(E0, E1) motion(during(E1), Agent) path_rel(start(E1), Agent, Initial_Location, ch_of_loc, prep) path_rel(during(E1), Agent, Trajectory, ch_of_loc, prep) path_rel(end(E1), Agent, Destination, ch_of_loc, prep)
NP V NP PP.location
   example "The lion tamer jumped the lions through the loop."
   syntax Agent V Theme {{+spatial}} Trajectory
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep) cause(Agent, E)
NP V NP
   example "Tom jumped the horse."
   syntax Agent V Agent
   semantics motion(during(E0), Theme) path_rel(start(E0), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E0), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E0), Theme, Destination, ch_of_loc, prep) cause(Agent, E0) equals(E0, E1) motion(during(E1), Agent) path_rel(start(E1), Agent, Initial_Location, ch_of_loc, prep) path_rel(during(E1), Agent, Trajectory, ch_of_loc, prep) path_rel(end(E1), Agent, Destination, ch_of_loc, prep)
NP V NP
   example "The lion tamer jumped the lions."
   syntax Agent V Theme
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep) cause(Agent, E)
NP V NP PP.result
   example "Tom walked the dog to exhaustion."
   syntax Agent V Theme {to into} Result [+state]
   semantics motion(during(E), Theme) cause(Agent, E) path_rel(start(E), Theme, Initial_State, ch_of_state, prep) path_rel(end(E), Theme, Result, ch_of_state, prep)

 
No Comments run-51.3.2-2-1
Members: 9, Frames: 1

Members Key
fly (wn 1, 2, 5, 11; g 1, 2)
jog (fn 1; wn 4)
jump (fn 6, 1, 5; wn 1, 11; g 1)
march (fn 1; wn 1, 3; g 1)
parade (wn 2)
promenade (wn 1, 2)
run (fn 2, 1; wn 1, 2, 26, 29; g 1, 11)
rush (fn 3, 1; wn 1, 6; g 1, 2)
walk (fn 4, 1; wn 1, 4, 2, 9, 8; g 1, 2, 6, 7)
 
 
 
 
 
 
 
 
 
 
 

Roles Reference
    no roles

Frames Reference Key
NP V NP
   example "The horse jumped the stream."
   syntax Theme V Trajectory [+concrete]
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)

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This page generated on 2017.8.30 at 11:31 AM.
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