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No Comments throw-17.1
Members: 3, Frames: 5
 
Class Hierarchy
throw-17.1
    throw-17.1-1
        throw-17.1-1-1

Members Key
cast (fn 1; wn 1, 4; g 1)
discard (fn 2; wn 1; g 1)
drive (wn 9; g 4)

Roles Reference

Frames Reference Key
NP V NP
   example "Steve tossed the ball."
   syntax Agent V Theme
   semantics motion(during(E1), Theme) exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) ¬contact(during(E1), Agent, Theme) cause(Agent, E1) meets(E0, E1)
NP V NP PP.destination
   example "Steve tossed the ball to the garden."
   syntax Agent V Theme {{+dest | +loc}} Destination
   semantics exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) ¬contact(during(E1), Agent, Theme) path_rel(start(E1), Theme, Initial_Location, ch_of_loc, prep) path_rel(end(E1), Theme, Destination, ch_of_loc, prep) cause(Agent, E1) meets(E0, E1) equals(Agent, Initial_Location)
NP V NP PP.initial_location
   example "Steve tossed the ball from the corner."
   syntax Agent V Theme {{+src}} Initial_Location
   semantics exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) ¬contact(during(E1), Agent, Theme) path_rel(start(E1), Theme, Initial_Location, ch_of_loc, prep) cause(Agent, E1) meets(E0, E1)
NP V NP PP.initial_location PP.destination
   example "Steve tossed the ball from the corner to the garden."
   syntax Agent V Theme {{+src}} Initial_Location {{+dest_dir}} Destination
   semantics exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) ¬contact(during(E1), Agent, Theme) path_rel(start(E1), Theme, Initial_Location, ch_of_loc, prep) path_rel(end(E1), Theme, Destination, ch_of_loc, prep) cause(Agent, E1) meets(E0, E1)
NP V NP ADVP
   example "I threw the package away."
   syntax Agent V Theme ADV
   semantics motion(during(E1), Theme) exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) ¬contact(during(E1), Agent, Theme) cause(Agent, E) meets(E0, E1)

 
No Comments throw-17.1-1
Members: 25, Frames: 1

Members Key
bash (wn 1)
bat (wn 1; g 1)
boot (wn 1; g 2)
bunt (wn 1)
chuck (fn 8; wn 1; g 1)
fire (fn 4, 3; wn 1, 2; g 1)
flick (wn 4; g 4)
fling (fn 8; wn 1; g 1)
flip (wn 1, 4, 7, 8; g 1)
hit (fn 9, 6, 11, 10, 7; wn 1; g 1)
hurl (fn 8; wn 1; g 1)
knock (fn 9, 8; wn 1; g 1)
lob (wn 1)
loft (wn 3)
nudge (wn 1)
pass (fn 1; wn 20; g 4)
pitch (fn 8, 8, 8, 8; wn 1, 9; g 1, 2, 7, 8)
punt (fn 8; wn 1; g 1)
shoot (fn 4; wn 8; g 2)
shove (fn 8; wn 3; g 2)
slam (fn 6, 7, 2; wn 4; g 1)
slap (fn 6; g 4)
sling (wn 1; g 1)
smash (fn 9, 5, 7; wn 1; g 1)
tap
 
 
 

Roles Reference

Frames Reference Key
NP V NP-Dative NP
   example "Steve tossed John the ball."
   syntax Agent V Destination Theme
   semantics exert_force(during(E0), Agent, Theme) contact(end(E0), Agent, Theme) motion(during(E1), Theme) ¬contact(during(E1), Agent, Theme) path_rel(start(E1), Theme, Initial_Location, ch_of_loc, prep) path_rel(end(E1), Theme, Destination, ch_of_loc, prep) cause(Agent, E1) meets(E0, E1) equals(Agent, Initial_Location)

 
No Comments throw-17.1-1-1
Members: 6, Frames: 2

Members Key
catapult (wn 1, 2)
kick (fn 4; wn 1; g 1)
launch (fn 3; wn 2, 5; g 1, 2)
throw (fn 5, 1, 2; wn 1, 2, 4, 8; g 1, 3)
tip (g 1, 7)
toss (fn 1; wn 1, 2, 3; g 1, 4)
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Roles Reference

Frames Reference Key
NP V NP PP.result
   example "The proposal throws the House's work into chaos."
   syntax Causer V Theme {into} Result
   semantics exert_force(during(E), Causer, Theme)
NP V PP.result NP
   example "The proposal throws into chaos the House's proposal."
   syntax Causer V {into} Result Theme
   semantics exert_force(during(E), Causer, Theme)

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