|  | 
 
         
            | Members |   |  
            | 
                  
                     | 
                           | back
                              (fn 1; wn 2) |  | bounce
                              (wn 1, 2, 3; g 1, 6) |  | bowl
                              (wn 1; g 3) |  | canter
                              (wn 1, 2, 3; g 1) |  | coast
                              (wn 1) |  | dart
                              (wn 1, 2; g 1) |  | dash
                              (wn 1; g 1) |  | drift
                              (wn 1, 2, 6, 7, 8; g 1, 2, 4) |  |  | 
                           | lope
                              (wn 1) |  | prance
                              (wn 1) |  | race
                              (wn 1, 4; g 1) |  | roll
                              (fn 1, 2, 3, 4; wn 1, 9; g 1) |  | scoot
                              (wn 1) |  | skip
                              (fn 1; wn 3, 6; g 2) |  | skitter
                              (wn 1, 2, 3; g 1) |  | slide
                              (fn 1, 2, 3, 4; wn 1, 2, 3; g 1, 2) |  |  |  |  
 
         
            | Roles |   |  
            |  |  
 
         
            | Frames |     |  
            | 
                  | NP V NP PP.location |  
                     | example | "Tom jumped the horse over the fence." |  
                     | syntax | Agent  V  Theme  {{+spatial}}  Trajectory |  
                     | semantics | motion(during(E0), Theme)
                        path_rel(start(E0), Theme, Initial_Location, ch_of_loc, prep)
                        path_rel(during(E0), Theme, Trajectory, ch_of_loc, prep)
                        path_rel(end(E0), Theme, Destination, ch_of_loc, prep)
                        cause(Agent, E0)
                        equals(E0, E1)
                        motion(during(E1), Agent)
                        path_rel(start(E1), Agent, Initial_Location, ch_of_loc, prep)
                        path_rel(during(E1), Agent, Trajectory, ch_of_loc, prep)
                        path_rel(end(E1), Agent, Destination, ch_of_loc, prep) |  
                  | NP V NP PP.location |  
                     | example | "The lion tamer jumped the lions through the loop." |  
                     | syntax | Agent  V  Theme  {{+spatial}}  Trajectory |  
                     | semantics | motion(during(E), Theme)
                        path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep)
                        path_rel(during(E), Theme, Trajectory, ch_of_loc, prep)
                        path_rel(end(E), Theme, Destination, ch_of_loc, prep)
                        cause(Agent, E) |  
                  | NP V NP |  
                     | example | "Tom jumped the horse." |  
                     | syntax | Agent  V  Result |  
                     | semantics | motion(during(E0), Theme)
                        path_rel(start(E0), Theme, Initial_Location, ch_of_loc, prep)
                        path_rel(during(E0), Theme, Trajectory, ch_of_loc, prep)
                        path_rel(end(E0), Theme, Destination, ch_of_loc, prep)
                        cause(Agent, E0)
                        equals(E0, E1)
                        motion(during(E1), Agent)
                        path_rel(start(E1), Agent, Initial_Location, ch_of_loc, prep)
                        path_rel(during(E1), Agent, Trajectory, ch_of_loc, prep)
                        path_rel(end(E1), Agent, Destination, ch_of_loc, prep) |  
                  | NP V NP |  
                     | example | "The lion tamer jumped the lions." |  
                     | syntax | Agent  V  Theme |  
                     | semantics | motion(during(E), Theme)
                        path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep)
                        path_rel(during(E), Theme, Trajectory, ch_of_loc, prep)
                        path_rel(end(E), Theme, Destination, ch_of_loc, prep)
                        cause(Agent, E) |  
                  | NP V NP PP.result |  
                     | example | "Tom walked the dog to exhaustion." |  
                     | syntax | Agent  V  Theme  {to into}  Result  [+state] |  
                     | semantics | motion(during(E), Theme)
                        cause(Agent, E)
                        path_rel(start(E), Theme, Initial_State, ch_of_state, prep)
                        path_rel(end(E), Theme, Result, ch_of_state, prep) |  |  
 
         
            |  | 
 
         
            | Members |   |  
            | 
                  
                     |  | 
                           | promenade
                              (wn 1, 2) |  | run
                              (fn 1, 2; wn 1, 2, 26, 29; g 1, 11) |  | rush
                              (fn 1, 2; wn 1, 6; g 1, 2) |  | walk
                              (fn 1, 2; wn 1, 4, 2, 9, 8; g 1, 2, 6, 7) |  |  |  |  |  |  |  
 
         
            | Roles |   |  
            | no roles |  
 
         
            | Frames |     |  
            | 
                  | NP V NP |  
                     | example | "The horse jumped the stream." |  
                     | syntax | Theme  V  Trajectory  [+concrete] |  
                     | semantics | motion(during(E), Theme)
                        path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep)
                        path_rel(during(E), Theme, Trajectory, ch_of_loc, prep)
                        path_rel(end(E), Theme, Destination, ch_of_loc, prep) |  |  |  |