side
side.01 - take the side of, support
SIDE-V NOTES: No Verbnet entry. (from side.01-v)SIDE-N NOTES: Roleset based on instances in BOLT P01. Comparison to verb entry side.01, no VN class, FN Taking_sides. (from side.01-n)
Aliases:
side (v.)
side (n.)
siding (n.)
take_side (l.)
side (n.)
siding (n.)
take_side (l.)
Roles:
ARG0-PAG: supporter
ARG1-PPT: supported
ARG2-GOL: sided-against, anti-beneficiary
ARG1-PPT: supported
ARG2-GOL: sided-against, anti-beneficiary
side-v: pretty simple
Eastern has disputed the claim , but
a federal district court , an appeals court and now the arbitratorARG0
have allARGM-ADV
sidedrel
with the pilotsARG1
.take_side-l:Within LVC, args 0 & 2
anything
whichARG0
takesARGM-LVB
sidesrel
against muslimsARG2
get a million negs - it s obvious muslims are in a huge presence on TSR .side.02 - put siding on a house
SIDE-V NOTES: This is here mostly to set up the nominalization "vinyl siding". Member of VNcls butter-9.9. Updated by Julia, 11/2010. (from side.02-v)Aliases:
side (v.)
Roles:
ARG0-PAG: construction worker, agent
ARG1-GOL: house
ARG2-PPT: siding
ARG1-GOL: house
ARG2-PPT: siding
side-v: somewhat artificial
JohnARG0
sidedrel
his houseARG1
with old newspapersARG2
.side_by_side
side_by_side.03 - two entities are next to each other and oriented so that their sides are adjacent to each other
SIDE NOTES: Added for SpatialAMR.Aliases:
side_by_side (j.)
Roles:
ARG1-SE1: first entity
ARG2-SE2: second entity
ARG3-ANC1: first entity's 'side' in what framework
ARG4-ANC2: second entity's 'side' in what framework
ARG5-AXS1: first entity's lateral axis
ARG6-AXS2: second entity's lateral axis
ARG2-SE2: second entity
ARG3-ANC1: first entity's 'side' in what framework
ARG4-ANC2: second entity's 'side' in what framework
ARG5-AXS1: first entity's lateral axis
ARG6-AXS2: second entity's lateral axis
side-by-side-m
it s as if they were laying
siderel
byrel
siderel
and the purple one gets tilted up 90 degrees so it faces the sky(r / resemble-01 :ARG1 (i2 / it) :ARG2 (a / and :op1 (l / lie-07 :ARG1 (a2 / and :op1 o :op2 t3) :manner (n / next-to-02 :ARG1 o :ARG2 (t3 / thing))) :op2 (t2 / tilt-01 :ARG1 (o / one :color (p / purple)) :ARG2 (t5 / trajectory :ARG2-of (u / up-03 :ARG5 (c / cartesian-framework-91 :ARG1 (b / build-space)))) :ARG4 (f / face-01 :ARG0 o :ARG1 (s2 / sky)) :extent (a3 / angle-quantity :quant 90 :unit (d / degree)))))