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No Comments run-51.3.2
Members: 97, Frames: 5
 
Class Hierarchy
run-51.3.2
    run-51.3.2-1
    run-51.3.2-2
        run-51.3.2-2-1

Members Key
amble (fn 1; wn 1; g 1)
ambulate (wn 1; g 1)
backpack (wn 1)
bolt (fn 1, 2; wn 4; g 1)
bound (fn 1; wn 1; g 1)
breeze
bustle (wn 1)
caper (wn 1)
carom (wn 1, 2)
cavort (wn 1)
charge (fn 1; wn 1, 4; g 5)
chunter
clamber (fn 1; wn 1; g 1)
climb (fn 1, 2, 3, 4; wn 1, 2; g 1, 3)
clump (fn 1, 2; wn 3; g 3)
crawl (fn 1; wn 1; g 1)
creep (fn 1; wn 1, 2; g 1)
dodder (wn 1)
flit (wn 1)
flounce (wn 1)
frolic (wn 1)
gallivant (wn 1)
gambol (wn 1)
ghost (wn 1; g 1)
globetrot
goose_step (wn 1)
hike (fn 1; wn 2; g 1)
hitchhike (wn 1)
hopscotch
jounce
limp (wn 1, 2)
lollop (wn 1)
lumber (wn 1)
lurch (fn 1; wn 1, 2, 3; g 1, 2)
meander (wn 1)
mince (fn 1; wn 2; g 2)
mosey (wn 1)
nip
pace (wn 1, 2)
pootle
pounce (wn 1)
pussyfoot
repair (fn 1; wn 3; g 2)
roar
romp (wn 1, 2)
sashay (wn 1, 2)
saunter (wn 1)
scamper (wn 1)
scram (wn 1)
scramble (fn 1; wn 1, 2; g 1)
scud (wn 1)
scurry (wn 1)
scutter
scuttle (fn 1; wn 1; g 2)
seesaw
shamble (wn 1)
shuffle (fn 1, 2; wn 1; g 1)
sidle (wn 1, 2)
skedaddle (wn 1)
skid
skulk (wn 3)
sleepwalk (wn 1)
slink (wn 1)
slither (wn 1)
slog (fn 1; wn 2)
slouch (wn 2)
somersault (wn 1)
spring (fn 1; wn 1; g 2)
sprint (wn 1)
stagger (fn 1; wn 1, 2; g 1)
step (fn 1, 2; g 1)
stomp (wn 1)
stray (wn 1, 2; g 1)
streak (wn 1, 2; g 1, 2)
stumble (fn 1; wn 1, 2; g 1)
stump (wn 2; g 2)
swag (wn 2; g 2)
swagger (fn 1; wn 1)
swan
swerve
tear (wn 3; g 2)
tiptoe (wn 1)
toddle (wn 1)
toil
tootle
totter (wn 1, 2, 3)
tread (fn 1; wn 2; g 1)
troop (wn 2)
trundle (wn 1)
waddle (wn 1)
weave (fn 1, 2)
wend
whiz
worm (wn 1)
yaw (wn 2, 3; g 2)
zigzag (wn 1)
zoom (wn 1; g 1)
 
 
 

Roles Reference

Frames Reference Key
NP V
   example "The horse jumped."
   syntax Theme V
   semantics motion(during(E), Theme)
NP V PP.location
   example "The horse jumped over the fence."
   syntax Theme V {{+spatial}} Trajectory
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)
There V PP NP
   example "There jumped out of the box a little white rabbit."
   syntax (there) V {{+path}} Initial_Location [+concrete] Theme <-definite>
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)
There V NP PP
   example "There jumped a little white rabbit out of the box."
   syntax (there) V Theme <-definite> {{+path}} Initial_Location
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)
PP.location V NP
   example "Out of the box jumped a little white rabbit."
   syntax {{+path}} Initial_Location V Theme
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep)

 
No Comments run-51.3.2-1
Members: 23, Frames: 1

Members Key
hop (fn 1, 2; wn 1, 2, 5, 6; g 1, 2)
journey (wn 1, 2)
leap (fn 1; wn 1, 4; g 1, 2)
pad (fn 1; wn 2; g 2)
perambulate (wn 2)
plod (wn 1)
prowl (wn 1)
ramble (wn 2; g 2)
roam (wn 1)
rove (wn 1)
stride (fn 1; wn 1, 2; g 1)
stroll (wn 1)
sweep (wn 2, 9; g 1)
swim (fn 1; wn 1; g 1)
traipse (wn 1)
tramp (fn 1; wn 1, 2, 3, 4)
travel (fn 1; wn 1, 4; g 1, 2)
trek (wn 1)
trudge (wn 1)
vault (wn 1, 2)
wade (wn 1)
wander (fn 1; wn 1, 3; g 1)
wing (wn 1)
 

Roles Reference
    no roles

Frames Reference Key
NP V NP
   example "The horse jumped the stream."
   syntax Theme V Trajectory [+concrete]
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)

 
No Comments run-51.3.2-2
Members: 31, Frames: 5

Members Key
back (fn 1; wn 2)
bounce (wn 1, 2, 3; g 1, 6)
bowl (wn 1; g 3)
canter (wn 1, 2, 3; g 1)
coast (wn 1)
dart (wn 1, 2; g 1)
dash (wn 1; g 1)
drift (wn 1, 2, 6, 7, 8; g 1, 2, 4)
float (fn 1; wn 1, 2; g 1)
gallop (wn 1, 2, 3; g 1)
glide (wn 1, 3; g 1)
hasten (fn 1; wn 1, 2; g 1)
hobble (fn 1; wn 1; g 1)
hurry (fn 1; wn 1; g 1)
hurtle (wn 1, 2, 3)
inch (wn 1; g 1)
lope (wn 1)
march (wn 2, 6; g 2)
prance (wn 1)
race (wn 1, 4; g 1)
roll (fn 1, 2, 3, 4; wn 1, 9; g 1)
scoot (wn 1)
skip (fn 1; wn 3, 6; g 2)
skitter (wn 1, 2, 3; g 1)
slide (fn 1, 2, 3, 4; wn 1, 2, 3; g 1, 2)
sneak (fn 1; wn 1; g 1)
speed (wn 1, 2, 5; g 1, 2)
strut (wn 1)
tack (fn 1, 2; wn 2; g 3)
trip (fn 1; wn 1, 2; g 1)
trot (fn 1; wn 1, 2, 3; g 1)
 

Roles Reference

Frames Reference Key
NP V NP PP.location
   example "Tom jumped the horse over the fence."
   syntax Agent V Theme {{+spatial}} Trajectory
   semantics motion(during(E0), Theme) path_rel(start(E0), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E0), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E0), Theme, Destination, ch_of_loc, prep) cause(Agent, E0) equals(E0, E1) motion(during(E1), Agent) path_rel(start(E1), Agent, Initial_Location, ch_of_loc, prep) path_rel(during(E1), Agent, Trajectory, ch_of_loc, prep) path_rel(end(E1), Agent, Destination, ch_of_loc, prep)
NP V NP PP.location
   example "The lion tamer jumped the lions through the loop."
   syntax Agent V Theme {{+spatial}} Trajectory
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep) cause(Agent, E)
NP V NP
   example "Tom jumped the horse."
   syntax Agent V Theme
   semantics motion(during(E0), Theme) path_rel(start(E0), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E0), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E0), Theme, Destination, ch_of_loc, prep) cause(Agent, E0) equals(E0, E1) motion(during(E1), Agent) path_rel(start(E1), Agent, Initial_Location, ch_of_loc, prep) path_rel(during(E1), Agent, Trajectory, ch_of_loc, prep) path_rel(end(E1), Agent, Destination, ch_of_loc, prep)
NP V NP
   example "The lion tamer jumped the lions."
   syntax Agent V Theme
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep) cause(Agent, E)
NP V NP PP.result
   example "Tom walked the dog to exhaustion."
   syntax Agent V Theme {to into} Result [+state]
   semantics motion(during(E), Theme) cause(Agent, E) path_rel(start(E), Theme, Source, ch_of_state, prep) path_rel(end(E), Theme, Result, ch_of_state, prep)

 
No Comments run-51.3.2-2-1
Members: 9, Frames: 1

Members Key
fly (wn 1, 2, 5, 11; g 1, 2)
jog (fn 1; wn 4)
jump (fn 1, 2, 3; wn 1, 11; g 1)
march (fn 1; wn 1, 3; g 1)
parade (wn 2)
promenade (wn 1, 2)
run (fn 1, 2; wn 1, 2, 26, 29; g 1, 11)
rush (fn 1, 2; wn 1, 6; g 1, 2)
walk (fn 1, 2; wn 1, 4, 2, 9, 8; g 1, 2, 6, 7)
 
 
 
 
 
 
 
 
 
 
 

Roles Reference
    no roles

Frames Reference Key
NP V NP
   example "The horse jumped the stream."
   syntax Theme V Trajectory [+concrete]
   semantics motion(during(E), Theme) path_rel(start(E), Theme, Initial_Location, ch_of_loc, prep) path_rel(during(E), Theme, Trajectory, ch_of_loc, prep) path_rel(end(E), Theme, Destination, ch_of_loc, prep)

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This page generated on 2016.2.17 at 1:01 PM.
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