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No Comments hit-18.1
Members: 20, Frames: 11
 
Class Hierarchy
hit-18.1
    hit-18.1-1

Members Key
bang (fn 1, 1, 2, 3; wn 1, 3; g 1, 4)
bash (wn 1)
blast
bop
click (fn 1, 2, 3; wn 4; g 2)
dash (wn 3; g 2)
knap
pink (g 3)
smite (wn 1, 3; g 1)
squash (wn 1)
squelch (g 1)
tamp (wn 1)
thump (fn 1, 2; wn 3)
thwack (wn 1)
trounce
whack (wn 1; g 1)
wham
whang
whap
whop

Roles Reference

Frames Reference Key
NP V NP
   example "Paula hit the ball."
   syntax Agent V Patient
   semantics cause(Agent, E) manner(during(E), directedmotion, Agent) ¬contact(during(E), Agent, Patient) manner(end(E), forceful, Agent) contact(end(E), Agent, Patient)
NP V NP PP.instrument
   example "Paula hit the ball with a stick."
   syntax Agent V Patient {with} Instrument
   semantics cause(Agent, E) manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) manner(end(E), forceful, Instrument) contact(end(E), Instrument, Patient) utilize(during(E), Agent, Instrument)
NP V NP together
   example "Paula hit the sticks together."
   syntax Agent V Patient <+plural> (together)
   semantics cause(Agent, E) manner(during(E), directedmotion, Patient_i) manner(during(E), directedmotion, Patient_j) ¬contact(during(E), Patient_i, Patient_j) manner(end(E), forceful, Patient_i) manner(end(E), forceful, Patient_j) contact(end(E), Patient_i, Patient_j)
NP V NP ADJP
   example "Paul kicked the door open."
   syntax Agent V Patient Result
   semantics cause(Agent, E) manner(during(E), directedmotion, Agent) ¬contact(during(E), Agent, Patient) manner(end(E), forceful, Agent) contact(end(E), Agent, Patient) path_rel(start(E), Initial_State, Patient, ch_of_state, prep) path_rel(result(E), Result, Patient, ch_of_state, prep)
NP V NP ADJP PP.instrument
   example "Paul hit the door open with his foot."
   syntax Agent V Patient Result {with} Instrument
   semantics cause(Agent, E) manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) manner(end(E), forceful, Instrument) contact(end(E), Instrument, Patient) path_rel(start(E), Initial_State, Patient, ch_of_state, prep) path_rel(result(E), Result, Patient, ch_of_state, prep) utilize(during(E), Agent, Instrument)
NP V NP PP.result
   example "Paul hit the window to pieces."
   syntax Agent V Patient {to into} Result [+state]
   semantics cause(Agent, E) manner(during(E), directedmotion, Agent) ¬contact(during(E), Agent, Patient) manner(end(E), forceful, Agent) contact(end(E), Agent, Patient) path_rel(start(E), Initial_State, Patient, ch_of_state, prep) path_rel(result(E), Result, Patient, ch_of_state, prep)
NP V NP PP.result PP.instrument
   example "Paul hit the window to pieces with a hammer."
   syntax Agent V Patient {to into} Result [+state] {with} Instrument
   semantics cause(Agent, E) manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) manner(end(E), forceful, Instrument) contact(end(E), Instrument, Patient) path_rel(start(E), Initial_State, Patient, ch_of_state, prep) path_rel(result(E), Result, Patient, ch_of_state, prep) utilize(during(E), Agent, Instrument)
NP V NP PP
   example "Paula hit the stick against/on the fence."
   syntax Agent V Instrument {against on} Patient
   semantics cause(Agent, E) manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) manner(end(E), forceful, Instrument) contact(end(E), Instrument, Patient) utilize(during(E), Agent, Instrument)
NP.instrument V NP
   example "The stick hit the fence."
   syntax Instrument V Patient
   semantics manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) manner(end(E), forceful, Instrument) contact(end(E), Instrument, Patient)
NP V NP ADJP
   example "The stick hit the door open."
   syntax Instrument V Patient Result
   semantics manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) manner(end(E), forceful, Instrument) contact(end(E), Instrument, Patient) path_rel(start(E), Initial_State, Patient, ch_of_state, prep) path_rel(result(E), Result, Patient, ch_of_state, prep)
NP V NP ADJP PP.result
   example "The hammer hit the window to pieces."
   syntax Instrument V Patient {to into} Result [+state]
   semantics manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) manner(end(E), forceful, Instrument) contact(end(E), Instrument, Patient) path_rel(start(E), Initial_State, Patient, ch_of_state, prep) path_rel(result(E), Result, Patient, ch_of_state, prep)

 
No Comments hit-18.1-1
Members: 20, Frames: 2

Members Key
batter (fn 8, 5; wn 1, 2, 3; g 1, 2)
beat (fn 5, 5; wn 2, 5, 10, 11, 20; g 3, 11)
bump (fn 2; wn 1; g 1)
butt (fn 5; wn 2; g 2)
drum (wn 1; g 1)
hammer (fn 5; wn 1; g 1)
hit (fn 5, 3, 9, 7, 2; wn 2, 3, 6, 16; g 1, 2, 3)
jab (wn 1, 2, 3)
kick (fn 5; wn 3; g 1)
knock (fn 5, 4; wn 2, 3, 4; g 1, 2)
lash (fn 5; wn 1, 3; g 1)
pound (wn 1, 2, 8; g 1, 3)
rap (wn 1, 2)
slap (fn 5, 3, 2; wn 1; g 1)
smack (fn 5, 3, 9, 2; wn 1; g 1)
smash (fn 5, 1, 2; wn 1, 2, 4, 8, 10; g 1)
stomp
strike (fn 6, 5, 3, 2; wn 3, 1, 20; g 1, 2)
tap (wn 3, 7; g 2)
whang (wn 1; g 1)

Roles Reference

Frames Reference Key
NP V PP
   example "Paul hit at the window."
   syntax Agent V (at) Patient
   semantics cause(Agent, E) manner(during(E), directedmotion, Agent) ¬contact(during(E), Agent, Patient)
NP V PP PP
   example "Paul hit at the window with an open hand."
   syntax Agent V (at) Patient {with} Instrument
   semantics cause(Agent, E) manner(during(E), directedmotion, Instrument) ¬contact(during(E), Instrument, Patient) utilize(during(E), Agent, Instrument)

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