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pay-68
Members: 5, Frames: 2
 
Class Hierarchy
pay-68*
    pay-68-1

Members Key
serve
spend (wn 2, 3; g 2)
squander (wn 1)
tithe (wn 3, 4)
waste (fn 1; wn 1; g 1)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Roles Reference
  • Agent [+animate & +organization]
  • Asset [+currency]
  • Theme

Frames Reference Key
NP V NP PP.theme
   example "He paid 5000 pounds for the car."
   syntax Agent V Asset {for} Theme
   semantics transfer(during(E), Theme) has_possession(start(E), Agent, Asset) has_possession(end(E), Agent, Theme) value(E, Theme, Asset)
NP V NP
   example "He paid 5000 pounds."
   syntax Agent V Asset
   semantics transfer(during(E), ?Theme) has_possession(start(E), Agent, Asset) has_possession(end(E), Agent, ?Theme) value(E, ?Theme, Asset)

Comments
From: Will, Date: 2011.5.20
Switch THEME to GOAL?

 
No Comments pay-68-1
Members: 2, Frames: 2

Members Key
pay (fn 1; wn 1; g 1)
repay (wn 2; g 1)

Roles Reference
  • Recipient

Frames Reference Key
NP V NP NP PP.theme
   example "He paid me 5000 pounds for the car."
   syntax Agent V Recipient Asset {for} Theme
   semantics transfer(during(E), Theme) transfer(during(E), Asset) has_possession(start(E), Agent, Asset) not(has_possession(start(E), Agent, Theme)) has_possession(end(E), Agent, Theme) not(has_possession(end(E), Agent, Asset)) value(E, Theme, Asset)
NP V NP NP
   example "He paid me 5000 pounds."
   syntax Agent V Recipient Asset
   semantics transfer(during(E), ?Theme) transfer(during(E), Asset) has_possession(start(E), Agent, Asset) not(has_possession(start(E), Agent, ?Theme)) has_possession(end(E), Agent, ?Theme) not(has_possession(end(E), Agent, Asset)) value(E, ?Theme, Asset)

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