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No Comments grow-26.2
Members: 8, Frames: 4
 
Class Hierarchy
grow-26.2
    no subclasses

Members Key
develop (fn 1, 2; wn 10, 12, 13, 14; g 1, 2)
evolve (wn 2, 3; g 1, 2)
generate (fn 1, 2, 3, 4; wn 2, 3; g 1)
grow (fn 1, 2; wn 3, 4, 5, 7, 9; g 2, 3)
hatch (wn 1, 5; g 1, 2)
maturate (wn 1; g 1)
mature (wn 1, 5; g 1)
redevelop (wn 1, 3)
 
 
 
 
 
 
 
 
 
 
 
 

Roles Reference
  • Agent [+animate]
  • Material [+concrete]
  • Product [+concrete]

Frames Reference Key
NP.material V PP.product
   example "That acorn will grow into an oak tree."
   syntax Material V {into} Product
   semantics not(exist(start(E), Product)) exist(result(E), Product) made_of(result(E), Product, Material)
NP.product V PP.material
   example "An oak tree will grow from that acorn."
   syntax Product V {from out_of} Material
   semantics not(exist(start(E), Product)) exist(result(E), Product) made_of(result(E), Product, Material)
NP V NP.product PP.material
   example "The gardener grew an oak tree from that acorn."
   syntax Agent V Product {from out_of} Material
   semantics not(exist(start(E), Product)) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E)
NP V NP.material PP.product
   example "The gardener grew that acorn into an oak tree."
   syntax Agent V Material {into} Product
   semantics not(exist(start(E), Product)) exist(result(E), Product) made_of(result(E), Product, Material) cause(Agent, E)

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