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No Comments breathe-40.1.2
Members: 13, Frames: 4
 
Class Hierarchy
breathe-40.1.2
    breathe-40.1.2-1

Members Key
barf
bleed (wn 1; g 1)
dribble (fn 1; wn 4)
drool (wn 2; g 1)
pee
piss
puke (fn 1; wn 1)
shit
spit (fn 1; wn 1; g 1)
sweat (fn 1; wn 1)
throw_up
vomit (fn 1; wn 1)
weep (wn 1)
 
 
 
 
 
 
 

Roles Reference
  • Agent [+animate]
  • Theme
  • Destination

Frames Reference Key
NP V
   example "Paul breathed."
   syntax Agent V
   semantics body_process(E, Agent) emit(during(E), Agent, ?Theme)
NP V PP.destination
   example "Paul breathed on Mary."
   syntax Agent V {on onto} Destination
   semantics body_process(E, Agent) emit(during(E), Agent, ?Theme) Prep(E, ?Theme, Destination)
NP V NP.theme
   example "The dragon breathed fire."
   syntax Agent V Theme
   semantics body_process(E, Agent) emit(during(E), Agent, Theme)
NP V NP.theme PP.destination
   example "The dragon breathed fire on Mary."
   syntax Agent V Theme {on onto} Destination
   semantics body_process(E, Agent) emit(during(E), Agent, Theme) Prep(E, Theme, Destination)

 
No Comments breathe-40.1.2-1
Members: 9, Frames: 1

Members Key
breathe (fn 1; wn 1, 7; g 1, 5)
cough (wn 1)
cry (wn 1, 7; g 3)
defecate (fn 1)
expectorate (wn 2)
hawk (fn 1; wn 3; g 3)
retch (fn 1; wn 1)
slobber
urinate (wn 1)
 
 
 
 
 
 
 
 
 
 
 

Roles Reference
    no roles

Frames Reference Key
NP V NP
   example "Paul breathed a deep breath."
   syntax Agent V Theme
   semantics body_process(E, Agent) emit(during(E), Agent, Theme)

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