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No Comments assuming_position-50
Members: 25, Frames: 2
 
Class Hierarchy
assuming_position-50
    no subclasses

Members Key
bend (fn 1, 2, 3; wn 4; g 2)
bow (wn 1, 3, 4; g 1)
crouch (fn 1; wn 1)
flop (fn 1; wn 1, 2; g 1)
hang (fn 1, 2; g 1)
hunch
hunch_up
kneel (fn 1; wn 1)
lean (fn 1, 2; wn 1; g 1)
lie (fn 1, 2, 3; wn 7; g 1)
lie_down
perch (wn 1)
plop (fn 1, 2; wn 3; g 1)
rise (fn 1, 2, 3, 4, 5; wn 1, 3, 5, 10; g 1, 3)
sit (fn 1, 2, 3; wn 3; g 1)
sit_down
slouch (fn 1; wn 1)
slump (wn 1, 2; g 1)
sprawl (fn 1; wn 1, 2)
squat (fn 1, 2; wn 1; g 1)
squat_down
stand (fn 1, 2, 3, 4; wn 3; g 1)
stand_up
stoop (fn 1; wn 1, 3)
straddle (wn 1; g 1)
 
 
 

Roles Reference
  • Agent [+animate]
  • Location [+location & -region]

Frames Reference Key
NP V
   example "The dog flopped."
   syntax Agent V
   semantics not(position(start(E), Agent, Pos)) motion(during(E), Agent) position(end(E), Agent, Pos)
NP V PP.location
   example "The dog flopped in the corner."
   syntax Agent V {{+loc}} Location
   semantics not(position(start(E), Agent, Pos)) motion(during(E), Agent) position(end(E), Agent, Pos) Prep(E, Agent, Location)

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