Predicate 吹落



Frameset: f1

   ARG0: agent/cause
   ARG1: entity arg0 blows on causing it to fall

Frame:

 (IP (PP-LOC (P 在)
	  (LCP (NP (DNP (ADJP (JJ 无可避免))
			(DEG 的))
		   (NP (NN 情况)))
	       (LC 下)))
  (PU ,)
  (NP-SBJ (PN 他))
  (VP (VV 提醒)
      (NP-OBJ (NN 业者))
      (IP (NP-SBJ (-NONE- *PRO*))
	  (VP (VP (PP-TMP (P 在)
			  (LCP (IP (NP-SBJ (-NONE- *PRO*))
				   (VP (VV 架设)
				       (NP-OBJ (NN 线路))))
			       (LC 时)))
		  (PU ,)
		  (VP (VV 应)
		      (VP (VSB (VV 加强)
			       (VV 固定))
			  (NP-OBJ (NN 发设器)))))
	      (PU ,)
	      (VP (VV 避免)
		  (NP-OBJ (ADJP (JJ 强))
			  (NP (NN 风)))
		  (IP (NP-SBJ (-NONE- *PRO*))
		      (VP (VP (VV 吹落)
			      (NP-OBJ (-NONE- *pro*)))
			  (VP (VV 伤)
			      (NP-OBJ (NN 人)))))))))) 

ARG0: *PRO*
ARG1: *pro*
REL:  吹落