Predicate 滚到



Frameset: f1

   ARG0: entity described
   ARG1: place arg0 rolls to

Frame:

 (IP (NP-TMP (NT 十三日))
  (NP-TPC (DNP (NP (QP (OD 第三))
		   (NP (NN 回合)))
	       (DEG 的))
	  (QP (OD 第十六))
	  (NP (NN 洞)))
  (PU ,)
  (IP-ADV (NP-SBJ (NN 球))
	  (VP (ADVP (CS 虽))
	      (VP (VV 滚到)
		  (NP-OBJ (NN 树区)
			  (NN 长草堆)))))
  (PU ,)
  (NP-PN-SBJ (NR 伍兹))
  (VP (VP (ADVP (AD 并))
	  (ADVP (AD 不))
	  (VP (VV 采用)
	      (NP-OBJ (CP-APP (IP (NP-SBJ (-NONE- *PRO*))
				  (VP (VP (BA 将)
					  (IP-OBJ (NP-SBJ (NN 球))
						  (VP (VV 拨回)
						      (NP-OBJ (NN 球道)))))
				      (VP (MSP 以)
					  (VP (VV 损失)
					      (QP-OBJ (CD 一)
						      (CLP (M 杆)))))))
			      (DEC 的))
		      (NP (NN 作法)))))
      (PU ,)
      (VP (ADVP (AD 却))
	  (ADVP (AD 奋力))
	  (PP-DIR (P 从)
		  (NP (NN 树区)))
	  (VP (BA 将)
	      (IP-OBJ (NP-SBJ (NN 球))
		      (VP (ADVP (AD 硬))
			  (VP (VV 敲上)
			      (NP-OBJ (NN 果岭))))))))) 

ARG0: 球
ARG1: 树区 长草堆
ARGM-ADV: 虽
REL:  滚到