Predicate ��



Frameset: f1

   ARG0: agent
   ARG1: entity arg0 touches

Frame:

 (IP (NP-SBJ (PN ��))
  (VP (PP-TMP (P ��)
	      (LCP (QP (NP-PN (NR ���))
		       (QP (OD ��ʮ)
			   (CLP (M ��))))
		   (LC ����)))
      (VP (VV ��ʼ)
	  (VP (VV ��)
	      (NP-OBJ (NP-PN (NR ����))
		      (NP (NN �¼�))))))) 

ARG0: ��
ARG1: ���� �¼�
ARGM-TMP: �� ��� ��ʮ �� ����
REL:  ��

Frame:

 (IP (NP-TMP (NN ����))
  (NP-TPC (NN ̨��ʷ))
  (NP-SBJ (QP (CD �ܶ�))
	  (NP (NN ��)))
  (VP (ADVP (AD ��))
      (VP (VV ��)
	  (VP (VV ��))))) 

ARG0: �ܶ� ��
ARG1: ̨��ʷ
ARGM-ADV: ��
ARGM-TMP: ����
REL:  ��



Frameset: f2

   ARG0: entity described
   ARG1: entity arg0 bumps into

Frame:

 (IP-ADV (NP-SBJ (-NONE- *PRO*))
  (VP (VV ��)
      (NP-OBJ (PN ��))
      (IP (NP-SBJ (-NONE- *PRO*))
	  (VP (ADVP (AD ʱ��))
	      (VP (VV ��)
		  (DER ��)
		  (VP-EXT (VV ͷ��Ѫ��))))))) 

ARG0: *PRO*
ARGM-ADV: ͷ��Ѫ��
ARGM-ADV: ʱ��
REL:  ��



Frameset: f3

   ARG0: agent
   ARG1: face (to face)

Frame:

 (ADVP (AD ����))
(NP-SBJ (PN ��))
(VP (ADVP (AD ��))
    (PP-ADV (P ��)
	    (NP (NP-APP (NP-PN (NR �й�))
			(NP (NN ������ϯ)))
		(NP-PN (NR ������))))
    (PP-LOC (P ��)
	    (NP-PN (NR �Ϻ�)))
    (VP (VP (VV ��)
	    (AS ��)
	    (NP-OBJ (NN ��))) 

ARGM-DIS: ����
ARG0: ��
ARGM-DIS: ��
ARG0-CRD: �� �й� ������ϯ ������
ARGM-LOC: �� �Ϻ�
ARG1: ��
REL:  ��