Predicate 压制



Frameset: f1

   ARG0: agent/cause
   ARG1: entity arg0 suppresses

Frame:

 (IP-OBJ (IP (NP-PN-SBJ (NR 中共))
      (VP (VV 可以)
	  (VP (VP (ADVP (AD 不))
		  (VP (VV 选择)
		      (NP-OBJ (CP (WHNP-1 (-NONE- *OP*))
				  (CP (IP (NP-TPC (-NONE- *T*-1))
					  (IP (IP (NP-SBJ (NN 造价))
						  (VP (VA 高)))
					      (PU 、)
					      (IP (NP-SBJ (NN 数量))
						  (VP (VA 有限)))))
				      (DEC 的)))
			      (NP (NN 导弹)
				  (NN 飞弹)))))
	      (PU ,)
	      (VP (ADVP (AD 而))
		  (PP-MNR (P 以)
			  (NP (QP (CD 大量))
			      (CP (WHNP-2 (-NONE- *OP*))
				  (CP (IP (NP-TPC (-NONE- *T*-2))
					  (IP (IP (NP-SBJ (NN 造价))
						  (VP (VA 低)))
					      (PU 、)
					      (IP (NP-SBJ (NN 射程))
						  (VP (QP-PRD (CD 三百六十)
							      (CLP (M 公里)))))))
				      (DEC 的)))
			      (NP (NN 火箭炮))))
		  (VP (VP (PP-DIR (P 从)
				  (NP (NN 沿海)
				      (NN 基地)))
			  (VP (VV 攻击)
			      (NP-OBJ (NN 我方)
				      (NN 机场))))
		      (PU ,)
		      (VP (VV 压制)
			  (NP-OBJ (NN 我方)
				  (NN 空优))))))))) 

ARG0: 中共
ARG1: 我方 空优
ARGM-MNR: 以 大量 *OP* *T*-2 造价 低 、 射程 三百六十 公里 的 火箭炮
ARGM-DIS: 而
REL:  压制

Frame:

 (IP-OBJ (NP-TPC (CP-APP (IP (NP-PN-SBJ (NR 统一)
				 (NN 企业))
		      (VP (VV 遭)
			  (IP-OBJ (NP-SBJ (PU 「)
					  (NN 千面人)
					  (PU 」))
				  (VP (VV 恐吓)))))
		  (DEC 的))
	  (NP (NN 新闻)))
  (PU ,)
  (NP-SBJ (NN 业主))
  (VP (VV 希望)
      (IP-OBJ (NP-SBJ (-NONE- *PRO*))
	      (VP (ADVP (AD 全面))
		  (VP (VV 压制)))))) 

ARG1: *PRO*
ARGM-ADV: 全面
REL:  压制



Frameset: f2

   ARG0: agent
   ARG1: thing arg0 manufactures by pressing

Frame:

 (IP (NP-SBJ (-NONE- *pro*))
  (VP (VV 让)
      (NP-PN-OBJ (NR 铼德))
      (IP (NP-SBJ (-NONE- *PRO*))
	  (VP (VV 得以)
	      (VP (PP-DIR (P 从)
			  (NP (CP-APP (IP (NP-SBJ (-NONE- *PRO*))
					  (VP (PU 「)
					      (VV 压制)
					      (NP-OBJ (NN 塑胶片))
					      (PU 」)))
				      (DEC 的))
			      (ADJP (JJ 传统))
			      (NP (NN 型态))))
		  (ADVP (AD 迅速))
		  (VP (VV 升级))))))) 

ARG0: *PRO*
ARG1: 塑胶片
REL:  压制

Frame:

 (IP (NP-SBJ (-NONE- *PRO*))
  (VP (LCP-TMP (IP (NP-SBJ (-NONE- *PRO*))
		   (VP (VRD (VV 压制)
			    (VA 好))
		       (AS 了)))
	       (LC 後))
      (PU ,)
      (VP (VV 要)
	  (VP (VP (VV 放入)
		  (LCP-OBJ (NP (NP (ADJP (JJ 大))
				   (NP (NN 锅)))
			       (NP (NN 开水)))
			   (LC 中)))
	      (VP (VV 煮熟)))))) 

ARG1: *PRO*
REL:  压制



Frameset: f3

   ARG0: agent
   ARG1: entity arg0 presses
   ARG2: entity arg1 is pressed into

Frame:

 (IP-OBJ (IP (NP-TMP (NT 当时))
      (NP-SBJ (CP (WHNP-1 (-NONE- *OP*))
		  (CP (IP (NP-SBJ (-NONE- *T*-1))
			  (VP (NP-PRP (NN 战乱))
			      (VP (VV 逃亡))))
		      (DEC 的)))
	      (NP (NN 人家)))
      (VP (VP (ADVP (AD 不))
	      (VP (VA 方便)
		  (IP-OBJ (NP-SBJ (-NONE- *PRO*))
			  (VP (VV 携带)
			      (NP-OBJ (CP (WHNP-2 (-NONE- *OP*))
					  (CP (IP (NP-SBJ (-NONE- *T*-2))
						  (VP (VCD (VA 细)
							   (VA 碎))))
					      (DEC 的)))
				      (NP (NN 白米)))))))
	  (PU ,)
	  (VP (ADVP (AD 就))
	      (VP (BA 将)
		  (IP-OBJ (NP-SBJ (NN 米))
			  (VP (VRD (VV 碾磨)
				   (VV 成))
			      (VP-OBJ (NN 浆))))))
	  (PU ,)
	  (VP (ADVP (AD 再))
	      (VP (VRD (VV 压制)
		       (VV 成))
		  (NP-OBJ (NN 线条状))))))) 

ARG0: *OP* *T*-1 战乱 逃亡 的 人家
ARG2: 线条状
ARGM-ADV: 再
ARGM-TMP: 当时
REL:  压制