Predicate



Frameset: f1

   ARG0: agent
   ARG1: entity arg0 burns
   ARG2: instrument arg1 is burnt with
   ARG3: entity arg1 is burnt for

Frame:

 (IP-APP (NP-SBJ (NN 游客))
  (VP (VP (VV 烧)
	  (NP-OBJ (NN 垃圾)))
      (PU 、)
      (VP (VCD (VV 煮)
	       (VV 食))
	  (NP-OBJ (NN 东西)))
      (ETC 等))) 

ARG0: 游客
ARG1: 垃圾
REL:  烧

Frame:

 (IP-OBJ (NP-SBJ (NN 火))
  (VP (VV 烧)
      (NP-OBJ (NN 古城)))) 

ARG1: 古城
ARG2: 火
REL:  烧

Frame:

 (NP-PRD (CP (WHNP-2 (-NONE- *OP*))
      (CP (IP (IP (NP-PN-SBJ (NR 林墨山))
		  (VP (NP-ADV (NP (QP (CD 一)
				      (CLP (M 个)))
				  (NP (NN 轮子)))
			      (PU 、)
			      (NP (QP (CD 一)
				      (CLP (M 片)))
				  (NP (NN 车厢板))))
		      (PU ,)
		      (PP-MNR (P 由)
			      (NP (ADJP (JJ 全))
				  (NP (NN 手工))))
		      (VP (VV 制作)
			  (NP-OBJ (-NONE- *T*-2)))))
	      (IP (NP-SBJ (-NONE- *T*-2))
		  (VP (VV 烧)
		      (NP-OBJ (NN 酒精)))))
	  (DEC 的)))
  (NP (NN 蒸气)
      (NN 模型)
      (NN 火车))) 

ARG1: 酒精
ARG3: *T*-2
REL:  烧

Frame:

 (IP (PP-PRP (P 因为)
	  (IP (NP-SBJ (PN 大家))
	      (VP (VV 用)
		  (NP-OBJ (NN 电窑)))))
  (PU ,)
  (NP-SBJ (-NONE- *pro*))
  (VP (VV 可以)
      (VP (VP (ADVP (AD 精确))
	      (VP (VV 控制)
		  (NP-OBJ (NN 温度))))
	  (PU ,)
	  (VP (ADVP (AD 慢慢))
	      (VP (PU 『)
		  (VV 炖)
		  (PU 』)))
	  (PU ,)
	  (VP (ADVP (AD 慢慢))
	      (VP (VV 烧)))
	  (PU ,)
	  (VP (ADVP (AD 不))
	      (VP (VV 必)
		  (VP (VV 担心)
		      (IP-OBJ (NP-SBJ (CP (WHNP-3 (-NONE- *OP*))
					  (CP (IP (NP-SBJ (-NONE- *T*-3))
						  (VP (VA 急遽)))
					      (DEC 的)))
				      (NP (NN 热涨冷缩)))
			      (VP (VV 会)
				  (VP (BA 把)
				      (IP-OBJ (NP-SBJ (NN 作品))
					      (VP (VV 烧裂)))))))))))) 

ARG0: *pro*
ARGM-ADV: 慢慢
ARGM-PRP: 因为 大家 用 电窑
REL:  烧

Frame:

 (IP-HLN (NP-SBJ (NN 蜡烛))
  (VP (NP-DIR (QP (CD 两))
	      (NP (NN 头)))
      (VP (VV 烧)))) 

ARG1: 蜡烛
ARGM-DIR: 两 头
REL:  烧



Frameset: f2

   ARG0: agent
   ARG1: thing arg0 cooks

Frame:

 (IP (NP-TMP (NT 大年夜))
  (NP-SBJ (-NONE- *PRO*))
  (VP (ADVP (AD 亲手))
      (VP (VV 烧)
	  (NP-OBJ (QP (CD 一)
		      (CLP (M 桌)))
		  (NP (NN 年菜)))))) 

ARG0: *PRO*
ARG1: 一 桌 年菜
ARGM-ADV: 亲手
ARGM-TMP: 大年夜
REL:  烧



Frameset: f3

   ARG0: agent
   ARG1: thing arg0 burns
   ARG2: end point
   ARG3: starting point

Frame:

 (NP-SBJ (NN 罢免案))
(VP (PP-DIR (P 从)
	    (NP (NN 中央)))
    (VP (VRD (VV 烧)
	     (VV 到))
	(AS 了)
	(NP-OBJ (NN 地方))))) 

ARG1: 罢免案
ARG3: 从 中央
ARG2: 地方
REL:  烧



Frameset: f4

   ARG0: agent
   ARG1: thing arg0 burns
   ARG2: result

Frame:

 (IP-TMP (NP-SBJ (-NONE- *pro*))
  (VP (ADVP (AD 不))
      (VP (VV 到)
	  (QP-EXT (CD 20)
		  (CLP (M 分钟))))))
(PU ,)
(NP-SBJ (DP (DT 整)
	    (CLP (M 座)))
	(NP-PN (NR 台糖))
	(NP (NN 仓库)))
(VP (ADVP (AD 就))
    (ADVP (AD 已经))
    (VP (VRD (VV 烧)
	     (VV 成))
	(NP-OBJ (LCP (NP (NN 画面))
		     (LC 上))
		(DP (DT 这)
		    (CLP (M 幅)))
		(CP (WHNP-1 (-NONE- *OP*))
		    (CP (IP (NP-SBJ (-NONE- *T*-1))
			    (VP (VA 残破)))
			(DEC 的)))
		(NP (NN 模样)))))) 

ARGM-TMP: 不 到 20 分钟
ARG1: 整 座 台糖 仓库
ARGM-ADV: 就
ARGM-ADV: 已经
ARG2: 画面 上 这 幅 残破 的 模样
REL:  烧