Predicate 认输



Frameset: f1

   ARG0: agent

Frame:

 (IP (NP-SBJ (-NONE- *pro*))
  (VP (VP (LCP-TMP (NP (NN 激战))
		   (LC 中))
	  (ADVP (AD 无法))
	  (VP (VV 置)
	      (NP-OBJ (CP (WHNP-1 (-NONE- *OP*))
			  (CP (IP (NP-SBJ (-NONE- *T*-1))
				  (VP (VV 侵入)
				      (NP-OBJ (NP (ADJP (JJ 白))
						  (NP (NN 棋)))
					      (NP (NN 阵地)))))
			      (DEC 的)))
		      (QP (CD 一)
			  (CLP (M 队)))
		      (ADJP (JJ 黑))
		      (NP (NN 子)))
	      (PP-LOC (P 于)
		      (NP (NN 死地)))))
      (PU ,)
      (VP (PP-LOC (P 在)
		  (LCP (NP (CP-APP (IP (NP-SBJ (NN 实空))
				       (VP (ADVP (AD 明显))
					   (ADVP (AD 不))
					   (VP (VA 够))))
				   (DEC 的))
			   (NP (NN 情况)))
		       (LC 下)))
	  (PU ,)
	  (ADVP (AD 只))
	  (VP (VV 得)
	      (VP (VP (VV 停)
		      (NP-OBJ (NN 钟)))
		  (VP (VV 认输))))))) 

ARG0: *pro*
ARGM-ADV: 只
ARGM-LOC: 在 实空 明显 不 够 的 情况 下
REL:  认输