Predicate ��



Frameset: f1

   ARG0: entity described
   ARG1: thing circled

Frame:

 (IP (NP-SBJ (NN ����))
  (VP (VP (VP (VV ��)
	      (NP-OBJ (NP (PN ��))
		      (NP (NN ����))))
	  (VP (VV ��ת))))) 

ARG0: ����
ARG1: �� ����
REL:  ��



Frameset: f2

   ARG0: agent
   ARG1: entity going around to avoid

Frame:

 (VP (VV ����)
  (AS ��)
  (NP-OBJ (QP (CD һЩ))
	  (CP (WHNP-2 (-NONE- *OP*))
	      (CP (IP (NP-SBJ (-NONE- *pro*))
		      (VP (VP (ADVP (AD ����))
			      (VP (VV û��)
				  (VP (VV ����)
				      (AS ��)
				      (NP-OBJ (-NONE- *T*-2)))))
			  (CC ��)
			  (VP (ADVP (AD ��))
			      (VP (VNV (VV ��)
				       (AD ��)
				       (VV ��))
				  (NP-OBJ (-NONE- *T*-2))))))
		  (DEC ��)))
	  (ADJP (JJ ��))
	  (NP (NN ����)))) 

ARG0: *pro*
ARG1: *T*-2
ARGM-ADV: ��
REL:  ��



Frameset: f3

   ARG0: entity described
   ARG1: location going around via

Frame:

 (IP (NP-SBJ (NP (NP (QP (CD ��))
		  (NP (NN ��)))
	      (NP (NN ó��)))
	  (NP (NN ����)))
  (VP (IP-CND (NP-SBJ (-NONE- *PRO*))
	      (VP (ADVP (CS ��Ȼ))
		  (ADVP (AD ��))
		  (VP (VV ��)
		      (VP (VV ��)
			  (PP (P ��)
			      (NP (NN ������)))))))
      (PU ��)
      (ADVP (AD ��))
      (ADVP (AD ��))
      (VP (VV ��)
	  (VP (VV ��)
	      (NP-OBJ (NN ��)))))) 

ARG0: *PRO*
ARG1: �� ������
ARGM-ADV: ��
REL:  ��



Frameset: f4

   ARG0: entity going round about

Frame:

 (IP-ADV (NP-SBJ (-NONE- *PRO*))
  (VP (VP (VV ���)
	  (NP-OBJ (NP (NN ����))
		  (ADJP (JJ С))
		  (NP (NN ��ʿ))))
      (VP (PP-DIR (P ��)
		  (LCP (NP (NN ɽ))
		       (LC ��)))
	  (VP (VV ��))))) 

ARG0: *PRO*
ARGM-DIR: �� ɽ ��
REL:  ��