Predicate ����



Frameset: f1

   ARG0: agent
   ARG1: thing that arg0 gets out from water

Frame:

 (NP-SBJ (-NONE- *pro*))
(VP (VV ����)
    (NP-OBJ (NP-PN (NR ���˹�˺�)
		   (NN ��DZͧ))
	    (NP (NN ������)
		(NN ����))))) 

ARG0: *pro*
ARG1: ���˹�˺� ��DZͧ ������ ����
REL:  ����



Frameset: f2

   ARG0: agent
   ARG1: theme
   ARG2: location

Frame:

 (NP-SBJ (DNP (NP (QP (CD ��)
	       (CLP (M ��)))
	   (NP (NN ������)))
       (DEG ��))
  (NP (NN ����)))
(VP (SB ��)
    (VP (VRD (VV ����)
	     (VV ��))
	(NP-OBJ (NN ˮ��))))))) 

ARG1: �� �� ������ �� ����
ARG2: ˮ��
REL:  ����



Frameset: f3

   ARG0: agent
   ARG1: theme

Frame:

 (PP-TMP (P ��)
  (LCP (NP (NT ������))
       (LC Ϊֹ)))
(PU ��)
(NP-SBJ (CP (WHNP-1 (-NONE- *OP*))
	    (CP (IP (NP-SBJ (-NONE- *T*-1))
		    (VP (VV ����)
			(IP-OBJ (NP-SBJ (-NONE- *PRO*))
				(VP (PP-LOC (P ��)
					    (NP-PN (NR ����֮��)))
				    (VP (VV ����)
					(NP-OBJ (NP (NP-PN (NR ���˹�˺�)
							   (NN ��DZͧ))
						    (ADJP (JJ ����))
						    (NP (NN �ٱ�)))
						(NP (NN ����))))))))
		(DEC ��)))
	(NP (NN DZˮԱ)))
(VP (ADVP (AD �Ѿ�))
    (VP (VP (VV ����)
	    (NP-OBJ (-NONE- *RNR*-2)))
	(CC ��)
	(VP (VRD (VV ����)
		 (VV ��))
	    (NP-OBJ-2 (QP (CD ��)
			  (CLP (M ��)))
		      (NP (NN ʬ��)))))) 

ARGM-TMP: �� ������ Ϊֹ
ARG0: ���� �� ����֮�� ���� ���˹�˺� ��DZͧ ���� �ٱ� ���� �� DZˮԱ
ARGM-ADV: �Ѿ�
ARG1: �� �� ʬ��
REL:  ����



Frameset: f4

   ARG0: agent
   ARG1: theme

Frame:

 (NP-SBJ-1 (QP (CD ��)
      (CLP (M ��)))
  (NP (NN ʬ��)))
(VP (SB ��)
    (VP (VRD (VV ����)
	     (VV ����))
	(NP-OBJ (-NONE- *-1))))))) 

ARG1: �� �� ʬ�� -> *-1
REL:  ����



Frameset: f5

   ARG0: agent
   ARG1: theme

Frame:

 (CP (WHNP-1 (-NONE- *OP*))
  (CP (IP (NP-SBJ-2 (-NONE- *T*-1))
	  (VP (SB ��)
	      (VP (VP (VV ����)
		      (NP-OBJ (-NONE- *RNR*-3)))
		  (CC ��)
		  (VP (VRD (VV ����)
			   (VV ����))
		      (NP-OBJ-3 (-NONE- *-2))))))
      (DEC ��)))
(QP (OD ��һ)
    (CLP (M ��)))
(NP (NN ������)
    (NN ʬ��))))) 

ARG1: ��һ �� ������ ʬ�� -> *T*-1
REL:  ����