Predicate



Frameset: f1

   ARG0: caller
   ARG1: telephone
   ARG2: party called

Frame:

 (IP (NP-SBJ (PN 我))
  (VP (ADVP (AD 已经))
      (VP (VV 打)
	  (NP-OBJ (NN 电话))
	  (PP (P 给)
	      (NP-PN (NR 斯特恩)))))) 

ARG0: 我
ARG1: 电话
ARG2: 给 斯特恩
ARGM-ADV: 已经
REL:  打



Frameset: f2

   ARG0: hitter
   ARG1: person hit
   ARG2: result of the hitting

Frame:

 (IP-OBJ (NP-PN-SBJ (NR 鲍萨))
  (VP (VV 会)
      (VP (LB 被)
	  (CP-OBJ (WHNP-1 (-NONE- *OP*))
		  (IP (NP-TPC (-NONE- *T*-1))
		      (NP-SBJ (DNP (NP-PN (NR 泰森))
				   (DEG 的))
			      (ADJP (JJ 铁))
			      (NP (NN 拳)))
		      (VP (VV 打)
			  (DER 得)
			  (VP-EXT (VNV (VV 爬)
				       (AD 不)
				       (VV 起来))))))))) 

ARG0: 泰森 的 铁 拳
ARG1: *T*-1
ARG2: 爬 不 起来
REL:  打



Frameset: f3

   ARG0: agent
   ARG1: thing arg0 does

Frame:

 (IP-OBJ (NP-TMP (NT 现在))
  (NP-SBJ (PN 他))
  (VP (VP (DP-ADV (DT 每)
		  (CLP (M 天)))
	  (VP (VP (VV 要)
		  (VP (VV 做)
		      (NP-OBJ (ADJP (JJ 早))
			      (NP (NN 锻炼)))))
	      (PU ,)
	      (VP (PP (P 绕)
		      (NP (NN 村子)))
		  (VP (VV 跑)
		      (QP-EXT (CD 三千)
			      (CLP (M 米)))))))
      (PU ;)
      (VP (NP-TMP (NT 晚上))
	  (ADVP (AD 则))
	  (VP (VP (VV 到)
		  (NP-OBJ (NN 村体育场)))
	      (VP (MSP 去)
		  (VP (VV 打)
		      (NP-OBJ (NN 篮球)))))))) 

ARG0: 他
ARG1: 篮球
ARGM-TMP: 现在
ARGM-TMP: 晚上
REL:  打

Frame:

 (NP-SBJ (CP (WHNP-2 (-NONE- *OP*))
      (CP (IP (NP-SBJ (-NONE- *T*-2))
	      (VP (VP (ADVP (AD 曾))
		      (VP (VV 任)
			  (NP-OBJ (NP-PN (NR 海基会))
				  (ADJP (JJ 副))
				  (NP (NN 秘书长)))))
		  (PU 、)
		  (VP (PP (P 与)
			  (NP-PN (NR 中共)))
		      (VP (VV 打)
			  (AS 过)
			  (NP-OBJ (NN 交道))))))
	  (DEC 的)))
  (NP-PN (NR 石齐平))) 

ARG0: *T*-2
ARG0-CRD: 与 中共
ARG1: 交道
REL:  打

Frame:

 (IP (ADVP (AD 否则))
  (NP-SBJ (-NONE- *pro*))
  (VP (ADVP (AD 就))
      (VP (VV 会)
	  (VP (ADVP (AD 大))
	      (VP (VV 打)
		  (NP-OBJ (NN 折扣))))))) 

ARG0: *pro*
ARG1: 折扣
ARGM-ADV: 大
ARGM-ADV: 就
ARGM-ADV: 否则
REL:  打



Frameset: f4

   ARG0: issuer
   ARG1: theme
   ARG2: receiver

Frame:

 (IP (NP-SBJ (-NONE- *PRO*))
  (VP (ADVP (AD 不))
      (VP (VV 打)
	  (NP-OBJ (PU “)
		  (NN 白条)
		  (PU ”))))) 

ARG0: *PRO*
ARG1: “ 白条 ”
ARGM-ADV: 不
REL:  打



Frameset: f5

   ARG0: exporter
   ARG1: product

Frame:

 (IP (NP-SBJ (-NONE- *PRO*))
  (VP (BA 把)
      (IP-OBJ (NP-SBJ (NP (NN 当地))
		      (NP (PU “)
			  (NN 拳头)
			  (PU ”))
		      (NP (NN 产品)))
	      (VP (VRD (VV 打)
		       (VV 出去)))))) 

ARG0: *PRO*
ARG1: 当地 “ 拳头 ” 产品
REL:  打



Frameset: f6

   ARG0: agent
   ARG1: instrument

Frame:

 (IP (NP-TPC (DP (DT 这些))
	  (NP (NN 算盘)))
  (PU ,)
  (NP-SBJ (NP (NN 产业界))
	  (NP (PN 自己)))
  (VP (VV 打)
      (DER 得)
      (VP-EXT (ADVP (AD 最))
	      (VP (VA 精))))
  (PU 。)) 

ARG0: 产业界 自己
ARG1: 这些 算盘
ARGM-EXT: 最 精
REL:  打



Frameset: f7

   ARG0: agent
   ARG1: thing arg0 opens

Frame:

 (IP (NP-SBJ (NN 停电))
  (VP (VV 使得)
      (NP-OBJ (DNP (NP (NP-APP (DNP (NP (PN 他))
				    (DEG 的))
			       (NP (NN 本业)))
		       (NP (NN 楼下)
			   (NN 医检所)))
		   (DEG 的))
	      (NP (NN 铁门)))
      (IP (NP-SBJ (-NONE- *PRO*))
	  (VP (VPT (VV 打)
		   (AD 不)
		   (VV 开)))))) 

ARG1: *PRO*
REL:  打



Frameset: f8

   ARG0: agent
   ARG1: thing arg0 fights to obtain

Frame:

 (NP (CP (WHNP-1 (-NONE- *OP*))
      (CP (IP (NP-SBJ (-NONE- *T*-1))
	      (VP (VV 帮)
		  (NP-PN-OBJ (NR 刘邦))
		  (IP (NP-SBJ (-NONE- *PRO*))
		      (VP (VV 打)
			  (NP-OBJ (NN 天下))))))
	  (DEC 的)))
  (NP-PN (NR 赵子龙))) 

ARG0: *PRO*
ARG1: 天下
REL:  打



Frameset: f9

   ARG0: agent
   ARG1: thing arg0 advertises with

Frame:

 (IP (NP-SBJ (ADVP (AD 只有))
	  (NP-PN (PU 「)
		 (NP-PN (NR 庾澄庆))
		 (CC &)
		 (NP (ADJP (JJ 顶尖))
		     (NP (NN 拍档)))
		 (PU 」)))
  (VP (PP-PRP (P 因)
	      (IP (NP-SBJ (-NONE- *PRO*))
		  (VP (VV 打)
		      (AS 著)
		      (NP-OBJ (DNP (NP (NP-APP (CP (WHNP-1 (-NONE- *OP*))
						   (IP (NP-SBJ (-NONE- *T*-1))
						       (VP (VV 成名))))
					       (NP (NN 歌手)))
				       (NP-PN (NR 庾澄庆)))
				   (DEG 的))
			      (NP (NN 招牌))))))
      (VP (MSP 而)
	  (VP (VP-FOC (VV 销售))
	      (VP (VA 不错)))))) 

ARG0: *PRO*
ARG1: *OP* *T*-1 成名 歌手 庾澄庆 的 招牌
REL:  打



Frameset: f10

   ARG0: agent
   ARG1: thing arg0 casts
   ARG2: thing arg1 is cast with

Frame:

 (NP-SBJ (CP (WHNP-1 (-NONE- *OP*))
      (CP (IP (NP-SBJ (-NONE- *pro*))
	      (VP (NP-MNR (NN 铁))
		  (VP (VV 打)
		      (NP-OBJ (-NONE- *T*-1)))))
	  (DEC 的)))
  (NP (NN 衙门))) 

ARG0: *pro*
ARG1: *T*-1
ARG2: 铁
REL:  打



Frameset: f11

   ARG0: agent
   ARG1: thing arg0 obtains
   ARG2: instrument

Frame:

 (IP (NP-SBJ (DNP (LCP (NP (NN 农地))
		    (LC 里))
	       (DEG 的))
	  (NP (NN 水车)))
  (VP (VPT (VV 打)
	   (AD 不)
	   (VV 到))
      (NP-OBJ (NN 水)))) 

ARG2: 农地 里 的 水车
ARG1: 水
REL:  打



Frameset: f12

   ARG0: agent
   ARG1: war, fight

Frame:

 (NP-SBJ (NN 南军))
(VP (VV 打)
    (AS 过)
    (NP-OBJ (NN 南北)
	    (NN 战争))))) 

ARG0: 南军
ARG1: 南北 战争
REL:  打



Frameset: f13

   ARG0: agent
   ARG1: target

Frame:

 (IP-MNR (NP-SBJ (-NONE- *pro*))
  (VP (ADVP (AD 反手))
      (VP (VV 射击))))
(NP-SBJ (-NONE- *pro*))
(VP (ADVP (AD 都))
    (VP (VV 能)
	(VP-OBJ (VRD (VV 打)
		     (VV 中))
		(NP (NN 目标))))))))) 

ARGM-MNR: 反手 射击
ARG0: *pro*
ARG1: 目标
REL:  打