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run-51.3.2
Members: 127, Frames: 14
 
Class Hierarchy
run-51.3.2*
    no subclasses

Members Key
amble (fn 1; wn 1)
backpack (wn 1)
bolt (fn 1; wn 4)
bounce (wn 1, 2, 3)
bound (fn 1; wn 1)
bowl (wn 1)
canter (fn 1; wn 1, 2, 3)
carom (wn 1, 2)
cavort (wn 1)
charge (wn 1, 4)
clamber (fn 1; wn 1)
climb (fn 1; wn 1, 2)
clump (fn 1; wn 3)
coast (fn 1; wn 1)
crawl (fn 1; wn 1)
creep (fn 1; wn 1, 2)
dart (fn 1; wn 1, 2)
dash (fn 1; wn 1)
dodder (wn 1)
drift (fn 1; wn 1, 2, 6, 7, 8)
file (fn 1; wn 3)
flit (fn 1; wn 1)
float (fn 1; wn 1, 2)
fly (fn 1; wn 1, 2, 5, 11)
frolic (fn 1; wn 1)
gallop (wn 1, 2, 3)
gambol (fn 1; wn 1)
glide (fn 1; wn 1, 3)
goose_step (fn 1; wn 1)
hasten (fn 1; wn 1, 2)
hike (fn 1; wn 2)
hobble (fn 1; wn 1)
hop (fn 1; wn 1, 2, 5, 6)
hurry (fn 1; wn 1)
hurtle (wn 1, 2, 3)
inch (wn 1)
jog (fn 1; wn 4)
journey (fn 1; wn 1, 2)
jump (fn 1; wn 1, 11)
leap (fn 1; wn 1, 4)
limp (fn 1; wn 1, 2)
lollop (wn 1)
lope (fn 1; wn 1)
lumber (fn 1; wn 1)
lurch (fn 1; wn 1, 2, 3)
march (fn 1; wn 1, 2, 3, 6)
meander (fn 1; wn 1)
mince (fn 1; wn 2)
mosey (fn 1; wn 1)
nip
pad (fn 1; wn 2)
parade (fn 1; wn 2)
perambulate (wn 2)
plod (fn 1; wn 1)
prance (fn 1; wn 1)
promenade (fn 1; wn 1, 2)
prowl (fn 1; wn 1)
race (wn 1, 4)
ramble (wn 2)
roam (fn 1; wn 1)
roll (fn 1; wn 1, 9)
romp (fn 1; wn 1, 2)
rove (fn 1; wn 1)
run (fn 1; wn 1, 2, 26, 29)
rush (fn 1; wn 1, 6)
sashay (fn 1; wn 1, 2)
saunter (fn 1; wn 1)
scamper (fn 1; wn 1)
scoot (fn 1; wn 1)
scram (wn 1)
scramble (fn 1; wn 1, 2)
scud (wn 1)
scurry (fn 1; wn 1)
scutter
scuttle (fn 1; wn 1)
shamble (wn 1)
shuffle (fn 1; wn 1)
sidle (fn 1; wn 1, 2)
skedaddle (fn 1; wn 1)
skip (fn 1; wn 3, 6)
skitter (wn 1, 2, 3)
skulk (fn 1; wn 3)
sleepwalk (fn 1; wn 1)
slide (fn 1, 2; wn 1, 2, 3)
slink (fn 1; wn 1)
slither (fn 1; wn 1)
slog (fn 1; wn 2)
slouch (wn 2)
sneak (fn 1; wn 1)
somersault (wn 1)
speed (wn 1, 2, 5)
stagger (fn 1; wn 1, 2)
step (fn 1)
stomp (fn 1; wn 1)
stray (wn 1, 2)
streak (wn 1, 2)
stride (fn 1; wn 1, 2)
stroll (fn 1; wn 1)
strut (fn 1; wn 1)
stumble (fn 1; wn 1, 2)
stump (wn 2)
swagger (fn 1; wn 1)
sweep (wn 2, 9)
swim (fn 1; wn 1)
tack (fn 1; wn 2)
tear (wn 3)
tiptoe (fn 1; wn 1)
toddle (fn 1; wn 1)
toil
totter (fn 1; wn 1, 2, 3)
tour (fn 1)
traipse (fn 1; wn 1)
tramp (fn 1; wn 1, 2, 3, 4)
travel (fn 1; wn 1, 4)
trek (fn 1; wn 1)
troop (fn 1; wn 2)
trot (fn 1; wn 1, 2, 3)
trudge (fn 1; wn 1)
trundle (fn 1; wn 1)
vault (fn 1; wn 1, 2)
waddle (fn 1; wn 1)
wade (fn 1; wn 1)
walk (fn 1; wn 1, 4, 2, 9, 8)
wander (fn 1; wn 1, 3)
whiz
zigzag (fn 1; wn 1)
zoom (wn 1)
 

Roles Reference
  • Agent [+animate]
  • Theme [+animate | +machine]
  • Location [+concrete]

Frames Reference Key
Basic Intransitive inchoative
   example "The horse jumped."
   syntax Theme V
   semantics motion(during(E), Theme)
PP over-PP
   example "The horse jumped over the fence."
   syntax Theme V {{+spatial}} Location
   semantics motion(during(E), Theme) Prep(E, Theme, Location)
NP-PP Induced Action with accompanied motion, path-PP
   example "Tom jumped the horse over the fence."
   syntax Agent V Theme {{+spatial}} Location
   semantics motion(during(E0), Theme) Prep(E0, Theme, Location) cause(Agent, E0) equals(E0, E1) motion(during(E1), Agent) Prep(E1, Agent, Location)
NP-PP Induced Action without accompanied motion, path-PP
   example "The lion tamer jumped the lions through the loop."
   syntax Agent V Theme {{+spatial}} Location
   semantics motion(during(E), Theme) Prep(E, Theme, Location) cause(Agent, E)
NP Induced Action with accompanied motion
   example "Tom jumped the horse."
   syntax Agent V Theme
   semantics motion(during(E0), Theme) cause(Agent, E0) equals(E0, E1) motion(during(E1), Agent)
NP Induced Action without accompanied motion
   example "The lion tamer jumped the lions."
   syntax Agent V Theme
   semantics motion(during(E), Theme) cause(Agent, E)
Locative Preposition Drop
   example "The horse jumped the stream."
   syntax Theme V Location [+concrete]
   semantics motion(during(E), Theme) via(during(E), Theme, Location)
NP-PP Result-PP
   example "Tom ran the soles off his shoes."
   syntax Theme V Oblique1 {{+path}} Oblique2
   semantics motion(during(E), Theme) Pred(result(E), Oblique1) cause(Theme, E)
NP-PP Result-PP
   example "We walked ourselves into a state of exhaustion."
   syntax Theme V Oblique1 {to into} Oblique2 [+state]
   semantics motion(during(E), Theme) Pred(result(E), Oblique1) cause(Theme, E)
NP-ADJP Resultative
   example "Tom walked the dog exhausted."
   syntax Agent V Theme ADJ
   semantics motion(during(E), Theme) cause(Agent, E) Pred(result(E), Theme)
NP-PP Result-PP
   example "Tom walked the dog to exhaustion."
   syntax Agent V Theme {to into} Oblique [+state]
   semantics motion(during(E), Theme) cause(Agent, E) Pred(result(E), Theme)
PP-NP Expletive-there Subject
   example "There jumped out of the box a little white rabbit."
   syntax (there) V {{+path}} Location [+concrete] Theme <-definite>
   semantics motion(during(E), Theme) Prep(E, Theme, Location)
NP-PP Expletive-there Subject
   example "There jumped a little white rabbit out of the box."
   syntax (there) V Theme <-definite> {{+path}} Location
   semantics motion(during(E), Theme) Prep(E, Theme, Location)
Locative Inversion
   example "Out of the box jumped a little white rabbit."
   syntax {{+path}} Location V Theme
   semantics motion(during(E), Theme) Prep(E, Theme, Location)

Comments
From: Susan, Date: 2007.12.13
Does stagger fit the induced action or locative prep drop frames? Perhaps check other verbs as well.

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This page generated on 2008.9.21 at 12:25 AM.
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