Predicate



Frameset: f1

   ARG0: agent/cause
   ARG1: entity arg0 stops

Frame:

 (IP (IP-ADV (NP-SBJ (-NONE- *pro*))
	  (VP (ADVP (AD 早))
	      (VP (VV 知道)
		  (IP-OBJ (NP-SBJ (PN 他))
			  (VP (ADVP (AD 那麽))
			      (ADVP (AD 早))
			      (VP (VV 死)))))))
  (PU ,)
  (LCP-TMP (IP (ADVP (AD 当初))
	       (NP-SBJ (PN 他))
	       (VP (VP (VV 抱)
		       (AS 著)
		       (NP-OBJ (NN 汽油弹)))
		   (PU ,)
		   (VP (VV 要)
		       (VP (PP (P 和)
			       (NP (NP-PN (NR 台机))
				   (NP (NN 老板))))
			   (VP (VV 拚死活))))))
	   (LC 时))
  (PU ,)
  (NP-SBJ (PN 我们))
  (VP (ADVP (AD 就))
      (ADVP (AD 不))
      (VP (VV 该)
	  (VP (VV 拦)
	      (AS 著)
	      (NP-OBJ (PN 他)))))) 

ARG0: 我们
ARG1: 他
ARGM-ADV: 不
ARGM-ADV: 就
ARGM-TMP: 当初 他 抱 著 汽油弹 , 要 和 台机 老板 拚死活 时
ARGM-ADV: *pro* 早 知道 他 那麽 早 死
REL:  拦



Frameset: f2

   ARG0: entity described
   ARG1: thing arg0 goes around/at

Frame:

 (CP-ADV (ADVP (CS 即使))
  (IP (NP-SBJ (CP (WHNP-1 (-NONE- *OP*))
		  (CP (IP (NP-TPC (-NONE- *T*-1))
			  (NP-TMP (NT 以往))
			  (NP-SBJ (NN 碧波))
			  (VP (QP-PRD (CD 万)
				      (CLP (M 顷)))))
		      (DEC 的)))
	      (NP (NN 大海)))
      (PU ,)
      (VP (LB 被)
	  (IP-OBJ (NP-SBJ (NN 六轻)
			  (NN 防波堤))
		  (VP (VP (IP-ADV (NP-SBJ (-NONE- *PRO*))
				  (VP (VV 拦)
				      (NP-OBJ (NN 腰))))
			  (ADVP (AD 一))
			  (VP (VV 斩)))
		      (VP (MSP 而)
			  (VP (VV 阻断)
			      (AS 了)
			      (NP-OBJ (CP-APP (IP (NP-SBJ (NN 乡人))
						  (VP (VV 望)
						      (NP-OBJ (NN 海))))
					      (DEC 的))
				      (NP (NN 视线)))))))))) 

ARG0: *PRO*
ARG1: 腰
REL:  拦