Predicate 烧成



Frameset: f1

   ARG0: agent
   ARG1: thing arg0 creates through burning/baking

Frame:

 (IP (NP-SBJ (-NONE- *pro*))
  (VP (LCP-TMP (IP (NP-SBJ (-NONE- *PRO*))
		   (VP (VV 做出)
		       (NP-OBJ (NN 陶器))))
	       (LC 後))
      (PP-LOC (P 在)
	      (NP (NN 露天)))
      (VP (VP (VV 堆起)
	      (NP-OBJ (NN 柴薪)))
	  (PU ,)
	  (VP (VV 放)
	      (NP-OBJ (QP (CD 一)
			  (CLP (M 把)))
		      (NP (NN 火))))
	  (PU ,)
	  (VP (QP-ADV (CD 一)
		      (CLP (M 次)))
	      (VP (VV 烧成)))))) 

ARG0: *pro*
ARGM-ADV: 一 次
ARGM-LOC: 在 露天
ARGM-TMP: *PRO* 做出 陶器 後
REL:  烧成

Frame:

 (IP (ADVP (AD 因此))
  (PU ,)
  (IP-SBJ (NP-SBJ (PN 他们))
	  (VP (PP-LOC (P 在)
		      (LCP (NP (NN 陶土))
			   (LC 中)))
	      (VP (VV 夹)
		  (NP-OBJ (NN 砂)))))
  (PU ,)
  (VP (IP-ADV (NP-SBJ (-NONE- *PRO*))
	      (VP (ADVP (AD 就))
		  (VP (PP-PRD (P 像)
			      (IP-SBJ (NP-SBJ (NN 混凝土))
				      (VP (VV 加入)
					  (NP-OBJ (NN 石子))))))))
      (PU ,)
      (VP (VV 可以)
	  (VP (VP (VV 增加)
		  (NP-OBJ (NN 强度)))
	      (PU ,)
	      (VP (VV 避免)
		  (IP-OBJ (NP-SBJ (-NONE- *PRO*))
			  (VP (LCP-TMP (IP (NP-SBJ (-NONE- *PRO*))
					   (VP (VV 烧成)))
				       (LC 时))
			      (VP (VP (VV 热涨冷缩))
				  (VP (MSP 而)
				      (VP (VV 破裂))))))))))) 

ARG1: *PRO*
REL:  烧成