Predicate



Frameset: f1

   ARG0: entity described

Frame:

 (IP (NP-SBJ (NN 万事))
  (VP (ADVP (AD 莫))
      (PP (P 如)
	  (NP (NN 重建)))
      (VP (VA 急)))) 

ARG0: 万事
ARGM-ADV: 如 重建
ARGM-ADV: 莫
REL:  急



Frameset: f2

   ARG0: entity described
   ARG1: entity arg0 rushes into action with respect to

Frame:

 (IP (NP-SBJ (-NONE- *pro*))
  (VP (VP (ADVP (AD 越))
	  (PP-LOC (P 在)
		  (NP (DP (DT 这))
		      (NP (NN 行))))
	  (VP (VV 待久)
	      (AS 了)))
      (PU ,)
      (VP (ADVP (AD 越))
	  (VP (VV 觉得)
	      (IP-OBJ (NP-SBJ (DP (DT 凡))
			      (NP (NN 事)))
		      (VP (VPT (VA 急)
			       (AD 不)
			       (VV 得)))))))) 

ARG1: 凡 事
REL:  急



Frameset: f3

   ARG0: entity described

Frame:

 (IP (NP-SBJ (NN 水))
  (VP (VA 急))) 

ARG0: 水
REL:  急



Frameset: f4

   ARG0: entity described
   ARG1: entity arg0 is worried about

Frame:

 (IP (NP-SBJ (-NONE- *pro*))
  (VP (ADVP (AD 只))
      (VP (VV 能)
	  (VP (VA 急)
	      (DER 得)
	      (VP-EXT (VV 跳脚)))))) 

ARG0: *pro*
ARGM-ADV: 跳脚
ARGM-ADV: 只
REL:  急