Predicate 追杀



Frameset: f1

   ARG0: agent
   ARG1: entity that arg0 chases and tries to kill

Frame:

 (NP-TMP (NT 当时))
(NP-SBJ (NN 枪手))
(VP (PP-TMP (P 在)
	    (LCP (IP (NP-SBJ (-NONE- *pro*))
		     (VP (VV 枪击)))
		 (LC 过后)))
    (PU ,)
    (ADVP (AD 再度))
    (VP (VV 追杀)
	(NP-OBJ (NN 被害人))))))) 

ARGM-TMP: 当时
ARG0: 枪手
ARGM-TMP: 在 枪击 过后
ARGM-ADV: 再度
ARG1: 被害人
REL:  追杀



Frameset: f2

   ARG0: agent
   ARG1: entity that arg0 chases and tries to kill
   ARG2: result

Frame:

 (CP-ADV (ADVP (CS 虽然))
  (IP (NP-SBJ (-NONE- *pro*))
      (VP (ADVP (AD 侥幸))
	  (VP (VV 逃过)
	      (AS 了)
	      (NP-OBJ (NN 枪击))))))
(PU ,)
(ADVP (AD 但是))
(NP-SBJ (-NONE- *pro*))
(VP (VV 遭到)
    (AS 了)
    (IP-OBJ (NP-SBJ (NN 枪手))
	    (VP (PP-MNR (P 以)
			(NP (NN 钝器)))
		(VP (VRD (VV 追杀)
			 (VV 成))
		    (NP-OBJ (NN 重伤))))))) 

ARGM-ADV: 虽然 侥幸 逃过 了 枪击
ARGM-DIS: 但是
ARG1: *pro*
ARG0: 枪手
ARGM-MNR: 以钝器
ARG2: 重伤
REL:  追杀